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F. Schultz

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Legends_F._Schultz_splash.png
Tier VIII | Type: Destroyer
Preceded bySucceeded by
G. J. Maerkernone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints29 040 
Armor13 - 100 
Torpedo Damage Reduction%
Artillery
Main Battery
150mm/60 SK C/253x2 
Firing Range12.4 km
Reload Time6.7 s
180 Turn Time12.9 s
HE Max Damage1800 
HE Fire Chance12 %
HE Penetration38 mm
AP Max Damage4000 
Torpedo
533mm Vierling2x4 
Reload Time110 s
Max Damage15 500 
Detectability by Sea1.2 km
Rangekm
Speed52 kn
AA Defense
AA Armament 1
30mm Flak 386x4 
DPS86 
Rangekm
AA Armament 2
55mm L/77 Gerät 58 Zwilling1x2 
DPS24 
Rangekm
AA Armament 3
150mm/60 SK C/253x2 
DPS35 
Rangekm
Maneuverability
Maximum Speed35.5 kn
Turning Circle Radius800 m
Rudder Shift Time6.1 s
Concealment
Detectability by Sea7.3 km
Detectability by Air3.7 km
Detectability firing in smoke3.1 km
Legends_F._Schultz.png

F. Schultz — German Tech Tree Tier VIII Destroyer.

Development of the ocean-going destroyer concept culminated in Project 1938. The 1938Ac variant was chosen out of several options. She was, in fact, a light cruiser with a displacement of almost 5,000 tons. Her armament consisted of six 5.9-inch (150 mm) guns in twin-gun turrets. The construction plan included as many as 24 ships, but none were laid down.


Year of Design: 1938


Ship Traits
Legends_Tough_trait.png Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png
Tough:
Above average base HP rating.
Superior AP pen:
Above-average AP shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 26 500 13 100 0 3x2 2 8.5 0
Hull B 29 040 13 100 0 3x2 2 6.1 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm/60 SK C/25 3x2 6.7 12.9 1800 12 4000
150mm/60 SK C/25 3x2 6.7 12.9 1800 12 4000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 11.2 km 0
Targeting System FKS Typ 9 Mod. 2 10 % 12.4 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 110s 7.2s 15 500 8 52 1.2
533mm Vierling 2x4 110s 7.2s 15 500 8 52 1.2
Legends_Engine.png Maximum Speed Purchase Price
Stock 31.9 kn 0
Engine: 82 450 hp 35.5 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consuambles is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 73s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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