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F. der Große

F. der Große

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Legends_F._der_Große_splash.png
Tier VIII | Type: Battleship
Preceded bySucceeded by
Bismarcknone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints84300 
Armor19 - 400 
Torpedo Damage Reduction25 %
Artillery
Main Battery
420mm L/48 DRH LC/404x2 
Firing Range18.9 km
Reload Time29 s
180 Turn Time32.7 s
HE Max Damage5000 
HE Fire Chance41 %
HE Penetration105 mm
AP Max Damage13 500 
Secondary Armament 1
105mm L/65 DOP. L. C/388x2 
Firing Rangekm
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration26 mm
Secondary Armament 2
150mm L/55 SK C/286x2 
Firing Rangekm
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
AA Defense
AA Armament 1
20mm FLakvierling 386x4 
DPS38 
Rangekm
AA Armament 2
37mm Flak LM/4226x2 
DPS268 
Range3.5 km
AA Armament 3
105mm L/65 DOP. L. C/388x2 
DPS133 
Range4.5 km
Maneuverability
Maximum Speed30 kn
Turning Circle Radius940 m
Rudder Shift Time17.5 s
Concealment
Detectability by Sea16 km
Detectability by Air12.8 km
Detectability firing in smoke15.4 km
Legends_F._der_Große.png

F. der Große — German Tech Tree Tier VIII Battleship.

A project developed as part of the program for large-scale expansion of the German Navy. A furter development of Bismarck-class battleships with more powerful main guns and enhanced AA defenses.


Year of Design: 1939


Ship Traits
Legends_Secondary_Reach_trait.png Legends_Tough_trait.png Legends_Ironclad_trait.png
Secondary Reach:
Above average secondary battery range.
Tough:
Above average base HP rating.
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 72500 19 400 25 4x2 24.5 0
Hull B 84300 19 400 25 4x2 17.5 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm L/52 DRH LC/34 4x2 26 32.7 4800 38 12 700
420mm L/48 DRH LC/40 4x2 29 32.7 5000 41 13 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 17.2 km 0
Targeting System Typ 9 mod. 2 10 % 18.9 km 625 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 27.3 kn 0
Engine: 165 000 hp 30 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 8s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +421
  • Duration:28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 7
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4km
  • Detection of ships: 6km
  • Duration:60s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of Consumables: 7
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

Under the Black Flag

  • Ironclad trait changed to Secondary Reach

The Stars Align

  • Credit-earning rate increased by 11%

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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