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Fiji

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Legends_Fiji_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
LeanderEdinburgh
Neptune
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints31 400 
Armor9 - 114 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/50 Mk XXIII4x3 
Firing Range14.8 km
Reload Times
180 Turn Time25.7 s
AP Max Damage3100 
Secondary Armament 1
102mm/45 QF Mk XIX4x2 
Firing Rangekm
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm TR Mk IV2x3 
Reload Time72 s
Max Damage15 867 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV3x1 
DPS11 
Rangekm
AA Armament 2
20mm Oerlikon Mk V10x1 
DPS61 
Rangekm
AA Armament 3
40mm Bofors Mk V2x2 
DPS25 
Range3.5 km
AA Armament 4
40mm Bofors Mk II2x4 
DPS32 
Range3.5 km
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius590 m
Rudder Shift Time8.6 s
Concealment
Detectability by Sea11.5 km
Detectability by Air6.9 km
Detectability firing in smoke5.4 km
Legends_Fiji.png

Fiji — British Tech Tree Tier VI Cruiser.

A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns.

Entered Service: 1940
Ships in a series: 11


Ship Traits
Legends_Sequential_trait.png Legends_Flair_for_Piercing_trait.png Legends_Greater_Heal_trait.png
Sequential:
Torpedoes can be launched one by one.
Flair for Piercing:
Equipped with AP shells only.
Greater Heal:
Repair Party restores severe damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 27 500 9 114 0 4x3 2 12.1 0
Hull B 31 400 9 114 0 4x3 2 8.6 1 800 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXIII 4x3 8 25.7 3100
152mm/50 Mk XXIII 4x3 8 25.7 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.5 km 0
Targeting System Mk VI mod. 2 10 % 14.8 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm TR Mk IV 2x3 72s 7.2s 15 433 8 61 1.3 0
533mm TR Mk IV 2x3 72s 7.2s 15 867 8 61 1.3 225 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +156
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 103s
  • Reload time: 240s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion

Performance

Changes

New Friends, Old Foes

  • Main battery reload time increased from 7.5 s to 8 s

Gallery


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