Welcome to Wargaming.net Wiki!
Variants

Flandre

Jump to: navigation, search
Legends_Flandre_splash.png


Tier VII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints75 400 
Armor19 - 430 mm
Torpedo Damage Reduction44 %
Artillery
Main Battery
380mm/45 Mle 19353x3 
Firing Range17.5 km
Reload Time30.5 s
180 Turn Time36 s
HE Max Damage5400 
HE Fire Chance36 %
HE Penetration63 mm
AP Max Damage11 900 
Sigma1.8 
Secondary Armament 1
100mm/55 CAD Mle 194514x2 
Firing Range6.8 km
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/55 Mle 19363x3 
Firing Range6.8 km
Reload Time12 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
20mm/80 Mk206x2 
DPS37 
Rangekm
AA Armament 2
40mm/56 Bofors Mk16x2 
DPS68 
Range3.5 km
AA Armament 3
100mm/55 CAD Mle 194514x2 
DPS207 
Rangekm
AA Armament 4
152mm/55 Mle 19363x3 
DPS25 
Rangekm
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius910 m
Rudder Shift Time15.1 s
Concealment
Detectability by Sea15.2 km
Detectability by Air12.1 km
Detectability firing in smoke13.9 km
Legends_Flandre.png

Flandre — French Premium Tier VII Battleship.

A variant of the Alsace-class battleship project with her main guns placed in triple turrets and differently arranged AA armament.

Flandre was first released as the final reward of the Le Lion Flamand campaign, which took place from April 11th to May 16th, 2022. The ship is now available in the store for 750 000 Global XP.


Year of Design: 1952


Ship Traits Premium
Legends_Fast_trait.png Legends_Nimble_Aim_trait.png Legends_Trait_Full_Ahead.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Full Ahead:
Can be equipped with Engine Boost.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 75 400 19 430 44 3x3 15.1
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm/45 Mle 1935 3x3 30.5 36 5400 36 11 900
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.5 km
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
Legends_Armament_Durability_Mod_1.png
Armament Durability Mod 1
  • Main battery survivability +50%
  • Secondary battery survivability +50%
  • Survivability of AA mounts +50%
  • Maximum HP -5%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +377
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Ship Trimming

  • Main battery reload time reduced from 33 s to 32 s
  • Secondary battery range increased from 5 km to 6.8 km
  • Rudder shift time reduced from 16.6 s to 15.1 s
  • Concealment improved from 15.5 km to 15.2 km
  • Concealment when firing in smoke improved from 14.1 km to 13.9 km
  • Concealment from aircraft improved from 12.4 km to 12.1 km
  • Chances of flooding have been increased

All in Black

  • Main battery reload time reduced from 32 s to 30.5 s
  • Secondary battery dispersion improved by 32.5%
  • Secondary battery 100 mm gun fire chance increased from 5% to 7%

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America