Welcome to Wargaming.net Wiki!
Variants

Fletcher

Jump to: navigation, search
Legends_Fletcher_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
BensonAllen M. Sumner
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints16 700 
Armor13 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
127 mm Mk30 mod. 05x1 
Firing Range11 km
Reload Time3.3 s
180 Turn Time5.3 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AP Max Damage2100 
Torpedo
Torpedoes Mk 15 mod. 32x5 
Reload Time122 s
Max Damage16 633 
Detectability by Seakm
Range9.2 km
Speed55 kn
AA Defense
AA Armament 1
20 mm Oerlikon Mk47x1 
DPS25 
Rangekm
AA Armament 2
40 mm Bofors Mk15x2 
DPS57 
Range3.5 km
AA Armament 3
127 mm Mk30 mod. 05x1 
DPS54 
Rangekm
Maneuverability
Maximum Speed36.5 kn
Turning Circle Radius560 m
Rudder Shift Times
Concealment
Detectability by Seakm
Detectability by Air3.5 km
Detectability firing in smoke2.6 km
Legends_Fletcher.png

Fletcher — Tech Tree Tier VII Destroyer.

Fletcher belonged to the most numerous series of destroyers in the world. She proved to be a very successful ship combining high speed and efficient AA defenses, as well as powerful artillery and torpedo armament.

Entered Service: 1942
Ships in a series: 175


Ship Traits
Legends_Extended_Smoke_trait.png Legends_Reloader_trait.png Legends_Nimble_Aim_trait.png
Extended Smoke:
Increased smoke screen duration.
Reloader:
Above average main battery reload time.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 14 400 13 20 0 5x1 2 4.5 0
Hull B 16 700 13 20 0 5x1 2 3 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127 mm Mk30 mod. 0 5x1 3.3 5.3 1800 5 2100
127 mm Mk30 mod. 0 5x1 3.3 5.3 1800 5 2100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10 km 0
Targeting System Mk7 mod. 2 10 % 11 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm quintuple 2x5 109s 7.2s 11 600 9.2 55 1 0
Torpedoes Mk 15 mod. 3 2x5 122s 7.2s 16 633 9.2 55 1 450 000
Legends_Engine.png Maximum Speed
Stock 36.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 28s
  • Dispersion time: 124s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • High rate of fire
  • Decent HE and AP damage per minute
  • Fast turret traverse
  • Torpedoes have good damage and range
  • Fast rudder-shift time and small turning circle radius
  • Long duration Smoke GeneratorLegends_Smoke_Generator.pngconsumable



Cons:

  • Floaty shell arcs makes hitting targets at long range difficult
  • AA defenses, although they are decent, will not stop a determined airstrike
  • Torpedoes are slow and have a long reload time


Performance

Changes

May 2020

  • Her shells have had their air-drag coefficient reduced, making their trajectory a bit flatter and the overall shooting experience more comfortable.
  • Main battery reload time lowered from 3.34 s to 3 s.

May 2021

  • New artillery module added to ship progression:
  • AP shell:
  • Maximum damage increased from 2100 to 2200
  • Muzzle speed increased from 792 to 830 m/s
  • HE shell:
  • Maximum damage increased from 1800 to 1900
  • Muzzle speed increased from 792 to 830 m/s

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

All Ships:    USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan-Europe  |  Pan-Asia  |  Commonwealth  |  Pan-America