Welcome to Wargaming.net Wiki!
Variants
/
/
G. J. Maerker

G. J. Maerker

Jump to: navigation, search
Legends_G._J._Maerker_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
Z-31F. Schultz
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints26 700 
Armor6 - 25 
Torpedo Damage Reduction%
Artillery
Main Battery
150mm L/48 Tbts LC/365x1 
Firing Range11.9 km
Reload Times
180 Turn Time12.9 s
HE Max Damage1800 
HE Fire Chance12 %
HE Penetration38 mm
AP Max Damage4000 
Torpedo
533mm Zwilling, 533mm Vierling2x2, 1x4 
Reload Time110 s
Max Damage15 500 
Detectability by Sea1.2 km
Rangekm
Speed52 kn
AA Defense
AA Armament 1
20mm Flakvierling 388x4 
DPS51 
Rangekm
AA Armament 2
37mm Flak LM/424x2 
DPS41 
Range3.5 km


Maneuverability
Maximum Speed35 kn
Turning Circle Radius760 m
Rudder Shift Time6.3 s
Concealment
Detectability by Sea7.2 km
Detectability by Air3.6 km
Detectability firing in smoke3.1 km
Legends_G._J._Maerker.png

G. J. Maerker — German Tech Tree Tier VII Destroyer.

The 1937-class destroyer was developed as a ship with a long effective range. She was envisioned as a protector or attacker of Atlantic convoys, and she was designed to be able to operate in the tropics. Variant 1937J was selected as the base for the project. However, in April 1938, the development was discontinued because merging adequate combat power, range, speed, and reliability in one hull wasn't realistic.


Year of Design: 1937


Ship Traits
Legends_Tough_trait.png Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png
Tough:
Above average base HP rating.
Superior AP pen:
Above-average AP shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 24 500 6 25 0 5x1 2 8.8 0
Hull B 26 700 6 25 0 5x1 2 6.3 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm L/48 Tbts LC/36 5x1 6 12.9 1800 12 4000
150mm L/48 Tbts LC/36 5x1 6 12.9 1800 12 4000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10.8 km 0
Targeting System FKS Typ 8 Mod. 2 10 % 11.9 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Zwilling, 533mm Vierling 2x2, 1x4 110s 7.2s 15 500 8 52 1.2
533mm Zwilling, 533mm Vierling 2x2, 1x4 110s 7.2s 15 500 8 52 1.2
Legends_Engine.png Maximum Speed Purchase Price
Stock 31.5 kn 0
Engine: 90 360 hp 35 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 69s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America