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G. Kurfürst

G. Kurfürst

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Legends_G._Kurfürst_splash.png


Tier Legendary | Type: Battleship
Cost (Research Bureau)
Stock Stats
Survivability
Hitpoints95 220 
Armor19 - 400 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
406mm L/52 Drh C/344x3 
Firing Range17.3 km
Reload Time30 s
180 Turn Time40 s
HE Max Damage4800 
HE Fire Chance38 %
HE Penetration102 mm
AP Max Damage12 700 
Sigma1.85 
Secondary Armament 1
128mm L/61 SK C/4210x2 
Firing Rangekm
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration32 mm
Secondary Armament 2
150mm L/55 SK C/284x2 
Firing Rangekm
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
AA Defense
AA Armament 1
20mm Flakvierling 3810x4 
DPS62 
Rangekm
AA Armament 2
55mm L/77 Gerät 58 Zwilling8x2 
DPS195 
Rangekm
AA Armament 3
128mm L/61 SK C/4210x2 
DPS124 
Range5.2 km
Maneuverability
Maximum Speed30 kn
Turning Circle Radius1050 m
Rudder Shift Time19.4 s
Concealment
Detectability by Sea16.1 km
Detectability by Air12.9 km
Detectability firing in smoke14.1 km
Legends_G._Kurfürst.png

G. Kurfürst — German Legendary Tier Battleship.

One of the last stages of a battleship design for the German Navy. The ship was fitted with triple main turrets designed at the outbreak of World War II. The project was developed based on combat experience and featured powerful torpedo protection, enhanced horizontal armor and more advanced AA guns.

Großer Kurfürst was released as a Bureau project reward on May 18th, 2020.


Year of Design: 1941


Ship Traits
Legends_Ironclad_trait.png Legends_Tough_trait.png Legends_Superior_AP_Damage_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Tough:
Above average base HP rating.
Superior AP Damage:
Above average AP shell damage.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 95 220 19 400 25 4x3 19.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
406mm L/52 Drh C/34 4x3 30 40 4800 38 12 700 0
420mm L/48 Drh LC/40 4x3 32 40 5000 41 13 500 0
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.3 km
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 8s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +476
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 7
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4km
  • Detection of ships: 6km
  • Duration: 60s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 7
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

Might of Japan

  • Secondary battery range increased from 5 km to 7 km.

Gallery


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