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Gangut

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Legends_Gangut_splash.png
Tier III | Type: Battleship
Preceded bySucceeded by
SvietlanaPyotr Velikiy
Izmail
Cost 85 000
XP Required6300
Stock Stats
Upgraded Stats
Survivability
Hitpoints40 500 
Armor12 - 305 
Torpedo Damage Reduction%
Artillery
Main Battery
305mm/52 Model 19074x3 
Firing Range13.3 km
Reload Time36 s
180 Turn Time56.2 s
HE Max Damage4500 
HE Fire Chance33 %
HE Penetration51 mm
AP Max Damage8600 
Secondary Armament 1
120mm/50 Model 190516x1 
Firing Range3.5 km
Reload Time8.6 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AA Defense
AA Armament 1
7.62mm Maxim Machine gun4x1 
DPS
Rangekm
AA Armament 2
75mm Canet Naval gun8x1 
DPS15 
Rangekm


Maneuverability
Maximum Speed23 kn
Turning Circle Radius660 m
Rudder Shift Time10.2 s
Concealment
Detectability by Sea12 km
Detectability by Air9.6 km
Detectability firing in smoke9.2 km
Legends_Gangut.png

Gangut — Soviet Tech Tree Tier III Battleship.

Part of the first series of dreadnought battleships built in Russia, she was armed with twelve main battery guns. The ship's features included a significant area of side armor and a general layout providing a full sideboard salvo at the widest possible angles.

Entered Service: 1914
Ships in a series: 4


Ship Traits
Legends_Superior_AP_pen_trait.png Legends_Ironclad_trait.png Legends_Trait_On_Demand_Repairs.png
Superior AP pen:
Above-average AP shell penetration.
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
On Demand Repairs:
Damage Control Party reloads faster but has limited charges.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 37 600 12 305 9 4x3 14.3 0
Hull B 40 500 12 305 9 4x3 10.2 17 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/52 Model 1907 4x3 36 56.2 4500 33 8600
305mm/52 Model 1907 4x3 36 56.2 4500 33 8600
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 12.1 km 0
Targeting System III mod. 2 10 % 13.3 km 2120
Legends_Engine.png Maximum Speed Purchase Price
Stock 20.7 kn 0
Engine: 42 000 hp 23 kn 2120

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +202
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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