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Gascogne

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Legends_Gascogne_splash.png


Tier VII | Type: Battleship
Cost (Global XP)750 000
Stock Stats
Survivability
Hitpoints63 200 
Armor18 - 430 mm
Torpedo Damage Reduction35 %
Artillery
Main Battery
380mm/45 Mle 19352x4 
Firing Range17.8 km
Reload Time28 s
180 Turn Time36 s
HE Max Damage5400 
HE Fire Chance36 %
HE Penetration63 mm
AP Max Damage13 000 
Sigma1.9 
Secondary Armament 1
100mm/45 Mle 19338x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/55 Mle 19363x3 
Firing Rangekm
Reload Time12 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
25mm/60 CAD Mle 19399x2 
DPS50 
Range3.1 km
AA Armament 2
37mm/70 ACAD Mle 19368x2 
DPS97 
Range3.5 km
AA Armament 3
37mm/50 Mle 19338x2 
DPS18 
Rangekm
AA Armament 4
100mm/45 Mle 19338x2 
DPS54 
Rangekm
Maneuverability
Maximum Speed32 kn
Turning Circle Radius850 m
Rudder Shift Time13.8 s
Concealment
Detectability by Sea15.5 km
Detectability by Air12.4 km
Detectability firing in smoke14.2 km
Legends_Gascogne.png

Gascogne — French Premium Tier VII Battleship.

A battleship design developed on the basis of the very successful Richelieu class, which received improved AA capabilities and had the main turrets placed in the ship's aft and forward ends. Like her prototype, the ship boasted a high speed and very good torpedo protection.

Gascogne was released in the store on August 31st, 2020.


Year of Design: 1939


Ship Traits Premium
Legends_Fast_trait.png Legends_Nimble_Aim_trait.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 63 200 18 430 35 2x4 13.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm/45 Mle 1935 2x4 28 36 5400 36 13 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.8 km
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
Legends_Armament_Durability_Mod_1.png
Armament Durability Mod 1
  • Main battery survivability +50%
  • Secondary battery survivability +50%
  • Survivability of AA mounts +50%
  • Maximum HP -5%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +417
  • Duration: 28s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

The Redinforcements

  • Repair Party now recovers 33% more HP per second

Ship Trimming

  • Main battery reload time reduced from 30 s to 28 s
  • Main battery firing range increased from 17.52 km to 17.82 km
  • Main battery AP shell damage increased from 11 900 to 13 000
  • Rudder shift time reduced from 15.3 s to 13.8 s

Gallery


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