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Giuseppe Verdi

Giuseppe Verdi

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Legends_Giuseppe_Verdi_splash.png


Tier VIII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints69 100 
Armor19 - 410 mm
Torpedo Damage Reduction27 %
Artillery
Main Battery
406mm/50 19403x3 
Firing Range16.4 km
Reload Time31 s
180 Turn Time36 s
HE Max Damage5700 
HE Fire Chance36 %
HE Penetration68 mm
AP Max Damage12 600 
Sigma1.7 
Secondary Armament 1
90mm/50 OTO 193912x2 
Firing Rangekm
Reload Times
SAP Max Damage2000 
Secondary Armament 2
152mm/55 OTO 19364x3 
Firing Rangekm
Reload Times
SAP Max Damage3850 
AA Defense
AA Armament 1
20mm/70 Breda 194116x6 
DPS99 
Rangekm
AA Armament 2
37mm/54 Breda 193810x2 
DPS116 
Range3.5 km
AA Armament 3
90mm/50 OTO 193912x2 
DPS162 
Rangekm
Maneuverability
Maximum Speed32 kn
Turning Circle Radius860 m
Rudder Shift Time15.2 s
Concealment
Detectability by Sea15.4 km
Detectability by Air12.3 km
Detectability firing in smoke14.8 km
Legends_Giuseppe_Verdi.png

Giuseppe Verdi — Italian Premium Tier VIII Battleship.

A variant of a battleship that was designed in Italy in the mid-1930s. She embodied the further development of the Vittorio Veneto-class warships, equipped with 16-inch (406 mm) main battery guns.

Giuseppe Verdi was released as the final reward of the Dies Irae campaign, which took place from July 24th to August 28th, 2023.


Year of Design: 1942


Ship Traits Premium
Legends_Secondary_Reach_trait.png Legends_Greater_Heal_trait.png Legends_Fast_trait.png Legends_Money_Maker_trait.png
Secondary Reach:
Above average secondary battery range.
Greater Heal:
Repair Party restores severe damage.
Fast:
Above average maximum movement speed.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 69 100 19 410 27 3x3 15.2
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/50 1940 3x3 31 36 5700 36 12 600
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.4 km
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +773
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.5km
  • Duration: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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