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Giussano

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Legends_Giussano_splash.png
Tier III | Type: Cruiser
Preceded bySucceeded by
TarantoMontecuccoli
Trento
Cost 85 000
XP Required6300
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints24 000 
Armor6 - 40 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/53 Ansaldo 19264x2 
Firing Range12.8 km
Reload Time16.5 s
180 Turn Time36 s
AP Maximum Damage3000 
SAP Maximum Damage3850 
SAP Penetration42 mm
Sigma2.0 
Secondary Armament 1
100mm/47 OTO 19283x2 
Firing Range3.5 km
Reload Times
HE Maximum Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedoes
533mm tubo lanciasiluri2x2 
Reload Time47 s
180° Turn Time7.2 s
Maximum Damage9067 
Detectability by Seakm
Rangekm
Speed51 kn
AA Defense
AA Armament 1
20mm/65 Breda 19392x1 
DPS
Rangekm
AA Armament 2
20mm/65 Breda 19354x2 
DPS14 
Rangekm
AA Armament 3
100mm/47 OTO 19283x2 
DPS20 
Rangekm


Maneuverability
Maximum Speed36.5 kn
Turning Circle Radius580 m
Rudder Shift Times
Concealment
Detectability by Sea9.2 km
Detectability by Air5.5 km
Detectability while firing in smokekm
Legends_Giussano.png

Giussano — Italian Tech Tree Tier III Cruiser.

A light cruiser built as part of the first series of Condottieri-class ships. Giussano was built to counter the French large contre-torpilleurs. The ship boasted a high speed and a good set of armament for her size, which came at the expense of poor armor protection.

Entered Service: 1931
Ships in a series: 4

Ship Traits
Legends_Hidden_trait.png Legends_Trait_SAP_Shells.png Legends_Compromising_trait.png
Hidden: Good concealment means the ship can get closer to enemies before being detected. SAP Shells: Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires. Compromising: High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 19 300 6 40 7 4x2 2 9.8 0
Hull B 24 000 6 40 7 4x2 2 7 17 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/53 Ansaldo 1926 4x2 15 36 1950 12 2800 0
152mm/53 Ansaldo 1926 4x2 16.5 36 3000 2120
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 11.7 km 0
Targeting System Type3 mod. 2 10 % 12.8 km 2120
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x2 47s 7.2s 9067 8 51 1
533mm tubo lanciasiluri 2x2 47s 7.2s 9067 8 51 1
Legends_Engine.png Maximum Speed
Stock 36.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadup.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png