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Commander Base Trait
Rammin' Spikes

Ramming damage Dealt (+20%)
Ramming damage taken (-10%)
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Commander Bio:This old Ork has captained this ship for a long, long time. Some say he was born here. He knows it inside and out. He knows how it works and why it works, sort of... Nobody else does. When Mekboyz running ship's Kustom Skanaz told their Kaptin of a signal coming from Warboss Urzak Skullbreka, be pushed the Big Red Button without hesitation. His ship followed the order, and even the humies could not stop it. He managed to snatch the wounded Cybork Warboss moments before his camp was wiped out by Black Templars. And Beakies have no chance following them now, do they? |
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Contact Is Imminent
Torpedo speed (+1/+2/+3/+4kts)
Quick Fix
Incoming splash damage (-2/-4/-6/-8%)
Allows for reduced mobility with a disabled engine and/or rudder
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Look at Me Now
Sea Detectability Range (-2/-3/-5/-6%)
Flank Speed
Maximum Destroyer speed (+2/+4/+6/+7%)
Rudder-shift time (+3%)
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Back In Stock
Torpedo launcher reload time (-2/-4/-6/-8%)
Glass Cannon
Destoryer main battery shell grouping (+3/+6/+8/+10%)
Main Battery dispersion (-2/-3/-4/-5%)
Maximum HP (-5%)
Stand or Fall
Torpedo launcher and main/secondary battery reload time per 1% HP lost (-0.05/-0.1/-0.15/-0.2%)
Perceptive
Incoming damage to your Destoryer (-0.75/-1.5/-2.25/-3%)
Torpedo Detectability range (+2/+3/+4/+5%)
Shows the direction of the closest enemy ship
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Smoke on the Water
Smoke screen dispersion time (+2/+4/+6/+8%)
Smoke screen deployment time (+2/+4/+6/+8%)
Sidestep
Destoryer main battery range (+3/+6/+8/+10%)
Incoming fire dispersion (+2/+3/+4/+5%)
Rudder-shift time (+10%)
Burny Dakka
Chances of Destoyer HE shells causing fire (+0.5/+1/+1.5/+2%)
Destroyer's main gun HE shells damage (+3.75/+7.5/+11.25/+15%)
Incoming damage to your Destroyer (+1.5/+3/+4.5/+6%)
| Commander Legendary Skill
Unstoppable
Engine repair time (-2.5/-5/-10/-15%)
Allows for reduced mobility with a disable engine and/or Rudder
Special Effect: Damage control party cooldown time -50% Active when an enemy ship is within X range (3/4.5/6/7.5km)
Rather Be Torching
Chances of Destroyer HE Shells causing fire (+1/+2/+2.5/+3)
Destoryer's main gun HE shells damage (-7)
Special Effect: Destoyer Detectability time after firing main battery guns (-30%) Active when an allied ship is within X range (1.5 /2/2.75/3.5km)
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