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Aiming and gunnery in general in World of Warships: Legends is an essential part of gameplay. As one will notice during their first matches there are numerous things that need to be considered, as shells require time to travel from the gun barrel to their point of impact and that often the shell will not land where one aimed.[1]

Leading a target

As most targets will be moving when being fired at and due to the time required for the shell to travel, the player has to aim at a point in which ideally both the target and the shell will arrive at the same time to score a hit. This required knowledge on two pieces of information: how long does the shell travel and how fast is the target going?

Shell travel time

The time required for a shell to travel to the targeted ship as well as the distance at which the player is aiming can be seen beneath the crosshair. The value to the left will describe the flight needed by the currently loaded shell after being fired before it impacts at the aiming point. Note that shells fired from different guns will require different flight times, and that in some cases the shell flight time is affected by the currently loaded ammunition on a ship.

Target speed

Determining the speed and direction of the target requires the observation of the target. The easiest way is to watch the smokestacks and the way the smoke is leaving the ship. For example, when looking at a ship that faces the left of the screen, if the smoke coming out of the smokestacks is curved towards the the right of the screen, then the enemy is moving to the left of the screen. It is the same deal on both sides.

Another way of determining the enemy ship's speed is to look at the waves it produces. If there is almost no sign of waves produced by the ship (or not at all), it means that the enemy is either not moving, slowing down or accelerating but is still at low speed. When those waves are at their biggest, the targeted ship is most certainly going at full speed.

Important to note is that the own speed during firing has no impact on the accuracy or flight of the shells. No matter if the player is currently sitting perfectly still or maneuvering drastically, the aiming procedure does not change.


References

  1. Based on World of Warships PC's Wiki Page: Gunnery and Aiming