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Haarlem

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WoWsLIconBlack.pngShip Overview

Legends_Haarlem_splash.png

Legends_Cruiser_Icon.png Haarlem — Netherlands • Tech Tree • Tier VII • Cruiser.

In 1939, Dutch authorities decided to build capital ships for their navy, prioritizing high speed to evade stronger foes like the Japanese Kongō-class battlecruisers. The design featured a 16,000-ton displacement, a maximum speed of 32-33 knots, and 8-inch (203 mm) guns. However, the naval committee deemed the armor insufficient, and the project was never completed.

WoWsLIconBlack.png Navy: NDL
WoWsLIconBlack.png Ship: Netherlands
WoWsLIconBlack.png Nation: Netherlands
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Year of Design: 1939
WoWsLIconBlack.png Predecessor: Eendracht
WoWsLIconBlack.png Successors: Johan de Witt, Gouden Leeuw

━━ Ship Traits ━━

Legends_Sure_Shot_trait.png
Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier.

Legends_Pyromania_trait.png
Pyromania: Above average chance for HE shells to cause a fire.

Legends_Trait_Airstrike.png
Airstrike: Can request an automated air squadron that drops projectiles in the designated area.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 36 250 40 100
• Armor (mm) 16 - 200 -
• Torpedo damage reduction (%) 19 19
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 32.5 32.5
• Turning circle radius (m) 730 730
• Rudder-shift time (sec) 15.6 11.1
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 13.2 -
• Detectability by air (km) 7.9 -
• Detectability while firing in smoke (km) 7.6 -
Bomb Airstrike
BOMB AIRSTRIKE STOCK UPGRADED
• Plane name Fokker T.V Fokker T.V
• Hit points 1950 2050
• Maximum speed (kt) 218 226
• Total squadrons 2 2
• Attack unit size 10 10
• Aircraft per squadron 10 10
• Bombs in payload 60 60
• Maximum attack range (km) 12 12
• Detectability range (km) 9 9
• Aircraft restoration time (sec) 100 100
• Armor piercing (mm) 34 34
• Maximum bomb damage 5000 5300
• Fire-setting chances (%) 30 33
• Payload delivery time (sec) 12.6 12.5
• Upgrade price - -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 203mm/60 SK C/34 203mm/60 SK C/34
• Main artillery arrangement 3x3 3x3
• Firing range (km) 14.4 15.8
• Reload time (sec) 13 13
• 180° turn time (sec) 22.5 22.5
• HE maximum damage 2850 2850
• HE fire chance (%) 13 13
• HE penetration (mm) 34 34
• AP maximum damage 4800 4800
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 120mm/50 Model 1942 120mm/50 Model 1942
• Arrangement 4x2 4x2
• Firing range (km) 5 5
• Reload time (sec) 3 3
• HE maximum damage 1700 1700
• HE fire chance (%) 7 7
• HE penetration (mm) 20 20
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk.II 20mm Oerlikon
• Arrangement 14x1 14x2
• DPS 50 85
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm/56 Bofors 40mm/56 Bofors Model 1936
• Arrangement 10x1 10x2
• DPS 76 106
• Range (km) 3.5 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 120mm/50 Model 1942 120mm/50 Model 1942
• Arrangement 4x2 4x2
• DPS 97 97
• Range (km) 5.2 5.2


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Haarlem




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 36 250 16 200 19 3x3 15.6 0
Hull B 40 100 16 200 19 3x3 11.1 3 600 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm/60 SK C/34 3x3 13 22.5 2850 13 4800
203mm/60 SK C/34 3x3 13 22.5 2850 13 4800
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.4 km 0
Targeting System Mk 8 Mod. 2 10 % 15.8 km 450 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

Cruiser - Haarlem
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Haarlem
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.5km
  • Detection of ships: 5km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +200
  • Duration: 28s
  • Reload time: 40s
  • Number of consumables: 3


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Haarlem

Pros:

  • Good concealment
  • Access to bomb airstrikes
  • Good AA armament
  • Solid armor scheme



Cons:

  • No access to torpedoes
  • Poor main battery reload time for its caliber
  • Slow rudder-shift time


Performance

Changes

Cruiser - Haarlem

Of Stars and Freedom

  • Stock airstrike maximum bomb damage reduced from 5150 to 5000
  • Stock airstrike squadron restoration time increased from 90 s to 100 s
  • Upgraded airstrike maximum bomb damage reduced from 5800 to 5300
  • Upgraded airstrike squadron restoration time increased from 90 s to 100 s

Into Black Waters

  • Stock and upgraded airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%

Born to Sail Free Detectability range by sea increased from 11.84 to 13.15 km Detectability range by air increased from 7.1 to 7.89 km Detectability range while firing in smoke increased from 6.63 to 7.6 km Replaced the "Hidden" trait with "Pyromania"

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