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Haida

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Legends_Haida_splash.png


Tier VII | Type: Destroyer
Cost (Doubloons)17 500
STOCK STATS
Survivability
Hitpoints18 500 
Armor6 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/45 CPXIX3x2 
Firing Range10.9 km
Reload Time4.5 s
180 Turn Time12 s
HE Max Damage2000 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2200 
Sigma2.0 
Secondary Armament 1
102mm/45 QF Mk XIX1x2 
Firing Rangekm
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm QR Mk II1x4 
Reload Time80 s
Max Damage17 433 
Detectability by Sea1.4 km
Range8.3 km
Speed64 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V6x2 
DPS37 
Rangekm
AA Armament 2
40mm/39 QF Mark VII1x4 
DPS13 
Range2.5 km
AA Armament 3
102mm/45 QF Mk XIX1x2 
DPS
Rangekm
Maneuverability
Maximum Speed36.5 kn
Turning Circle Radius630 m
Rudder Shift Time3.8 s
Concealment
Detectability by Sea6.6 km
Detectability by Air3.3 km
Detectability firing in smoke2.4 km
Legends_Haida.png

Haida — Commonwealth Premium Tier VII Destroyer.

A Tribal-class destroyer built for the Royal Canadian Navy. In contrast to British ships of the series that were commissioned before the beginning of World War II, she had stronger AA defenses installed in place of one of the main battery mounts.

Haida was released in the store on May 27th, 2024.

Entered Service: 1943
Ships in a series: 27

Ship Traits Premium Trait
Legends_Hidden_trait.png Legends_Sequential_trait.png Legends_Extended_Smoke_trait.png Legends_Money_Maker_trait.png
Hidden: Good concealment means the ship can get closer to enemies before being detected. Sequential: Torpedoes can be launched one by one. Extended Smoke: Increased smoke screen duration. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 18 500 6 20 0 3x2 1 3.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/45 CPXIX 3x2 4.5 12 2000 5 2200
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 1x4 80s 7.2s 17 433 8.3 64 1.4
Legends_Engine.png Maximum Speed
Stock 36.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 100s
  • Dispersion time: 10s
  • Reload time: 100s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.5km
  • Detection of ships: 3.6km
  • Duration: 180s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Good health pool
  • Fast-firing main battery with good range
  • Very good concealment
  • Access to a long-lasting SonarLegends_Sonar.pngconsumable in a separate slot
  • Access to the Crawling Smoke GeneratorLegends_Smoke_Generator.pngconsumable



Cons:

  • Poor shell velocity and fairly high firing arcs make hitting targets at range difficult
  • Abysmal HE fire chance
  • Secondary armament is virtually useless due to anemic damage output and penetration
  • Only one quadruple torpedo rack
  • Weak AA suite, vulnerable to planes
  • The SonarLegends_Sonar.pngconsumable is short ranged


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png