Haida
Tier VII | Type: Destroyer | |
Cost (Doubloons) | 17 500 |
STOCK STATS
Survivability
Hitpoints18 500 |
Armor6 - 20 mm |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
120mm/45 CPXIX3x2 |
Firing Range10.9 km |
Reload Time4.5 s |
180° Turn Time12 s |
HE Maximum Damage2000 |
HE Fire Chance5 % |
HE Penetration20 mm |
AP Maximum Damage2200 |
Sigma2.0 |
Secondary Armament 1
102mm/45 QF Mk XIX1x2 |
Firing Range4 km |
Reload Time3 s |
HE Maximum Damage1500 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
533mm QR Mk II1x4 |
Reload Time80 s |
180° Turn Time7.2 s |
Maximum Damage17 433 |
Detectability by Sea1.4 km |
Range8.3 km |
Speed64 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk V6x2 |
DPS37 |
Range2 km |
AA Armament 2
40mm/39 QF Mark VII1x4 |
DPS13 |
Range2.5 km |
AA Armament 3
102mm/45 QF Mk XIX1x2 |
DPS9 |
Range5 km |
Maneuverability
Maximum Speed36.5 kn |
Turning Circle Radius630 m |
Rudder Shift Time3.8 s |
Concealment
Detectability by Sea6.6 km |
Detectability by Air3.3 km |
Detectability while firing in smoke2.4 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 18 500 | 6 | 20 | 0 | 3x2 | 1 | 3.8 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
120mm/45 CPXIX | 3x2 | 4.5 | 12 | 2000 | 5 | 2200 |
Main Battery Firing Range | |
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Stock | 10.9 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm QR Mk II | 1x4 | 80s | 7.2s | 17 433 | 8.3 | 64 | 1.4 |
Maximum Speed | |
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Stock | 36.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Player Opinion
Pros:
- Good health pool
- Fast-firing main battery with good range
- Very good concealment
- Access to a long-lasting Sonarconsumable in a separate slot
- Access to the Crawling Smoke Generatorconsumable
Cons:
- Poor shell velocity and fairly high firing arcs make hitting targets at range difficult
- Abysmal HE fire chance
- Secondary armament is virtually useless due to anemic damage output and penetration
- Only one quadruple torpedo rack
- Weak AA suite, vulnerable to planes
- The Sonarconsumable is short ranged
Performance
Gallery
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