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Hampshire

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Legends_Hampshire_splash.png


Tier VII | Type: Cruiser
Cost (Doubloons)17 500
Stock Stats
Survivability
Hitpoints37 600 
Armor16 - 152 mm
Torpedo Damage Reduction%
Artillery
Main Battery
203mm/50 BL Mk VIII5x2 
Firing Range15.6 km
Reload Time10.5 s
180 Turn Time22.5 s
AP Max Damage4650 
Sigma2.0 
Secondary Armament 1
102mm/45 QF Mk XIX6x2 
Firing Rangekm
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm QR Mk IV2x4 
Reload Time96 s
Max Damage15 533 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV4x1 
DPS14 
Rangekm
AA Armament 2
20mm Oerlikon Mk V18x2 
DPS110 
Rangekm
AA Armament 3
40mm Vickers 2-PDR. Mk VII4x4 
DPS56 
Range2.5 km
AA Armament 4
40mm Vickers 2-PDR. Mk VIII4x8 
DPS79 
Range2.5 km
Maneuverability
Maximum Speed30 kn
Turning Circle Radius710 m
Rudder Shift Time9.8 s
Concealment
Detectability by Sea11.8 km
Detectability by Air7.1 km
Detectability firing in smoke6.6 km
Legends_Hampshire.png

Hampshire — British Premium Tier VII Cruiser.

A British heavy cruiser that is a further development of the Surrey-class ships with an increased number of main battery guns (10).


Year of Design: 1944


Ship Traits Premium
Legends_Sticky_Shot_trait.png Legends_Sequential_trait.png Legends_Flair_for_Piercing_trait.png Legends_Money_Maker_trait.png
Sticky Shot:
Reduced ricochet change - greater chance of penetrating enemy ship armour at sharper angles.
Sequential:
Torpedoes can be launched one by one.
Flair for Piercing:
Equipped with AP shells only.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 37 600 16 152 7 5x2 2 9.8



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
203mm/50 BL Mk VIII 5x2 10.5 22.5 4650
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.6 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk IV 2x4 96s 7.2s 15 533 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +225
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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