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Harbin

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Legends_Harbin_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
ChumphonSejong
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints29 500 
Armor13 - 100 
Torpedo Damage Reduction%
Artillery
Main Battery
130mm/50 Model 1936 Mk-185x2 
Firing Range14.5 km
Reload Time4.9 s
180 Turn Time7.2 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AP Max Damage2500 
Torpedo
533mm 1-N4x3 
Reload Time100 s
Max Damage18 600 
Detectability by Sea0.8 km
Range11 km
Speed64 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk208x2 
DPS49 
Rangekm
AA Armament 2
37mm 61 SHÌ10x2 
DPS92 
Range3.5 km
AA Armament 3
37mm 66-K4x4 
DPS49 
Range3.5 km
AA Armament 4
130mm/50 Model 1936 Mk-185x2 
DPS68 
Range5.2 km
Maneuverability
Maximum Speed33.4 kn
Turning Circle Radius660 m
Rudder Shift Time6.9 s
Concealment
Detectability by Sea11.8 km
Detectability by Air7.4 km
Detectability firing in smoke6.1 km
Legends_Harbin.png

Harbin — Pan-Asian Tech Tree Tier VII Cruiser.

A small cruiser with dual-purpose artillery, the project of which was developed in the U.S.S.R. at the turn of the 1930s (MK-6). The ship was primarily designed to counter enemy destroyers.


Year of Design: 1941


Ship Traits
Legends_Trait_Repeater.png Legends_Deep_Water_trait.png Legends_Modest_Guns_trait.png
Repeater:
Equipped or can be equipped with Torpedo Reload Booster.
Deep Water:
Deepwater torpedoes are harder to spot, but cannot hit destroyers.
Modest Guns:
The ship is armed with low-caliber main battery guns.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 26 400 13 100 0 5x2 4 9.7 0
Hull B 29 500 13 100 0 5x2 4 6.9 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
130mm/50 Model 1936 Mk-18 5x2 4.9 7.2 1900 7 2500
130mm/50 Model 1936 Mk-18 5x2 4.9 7.2 1900 7 2500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.2 km 0
Targeting System Mk VIII mod. 2 10 % 14.5 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm 1-N 4x3 115s 7.2s 17 933 11 64 0.8 0
533mm 1-N 4x3 100s 7.2s 18 600 11 64 0.8 450 000
Legends_Engine.png Maximum Speed
Stock 33.4 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 30s
  • Dispersion time: 70s
  • Reload time: 130s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +147
  • Duration: 28s
  • Reload timee: 80s
  • Number of consumables: 2
Legends_TRB.png
Torpedo Reload Booster
Legends_dpaddown.png
Reduces the reload time of torpedo launchers.
  • Torpedo launchers reload time: 8s
  • Duration: 1s
  • Reload time: 300s
  • Number of consumables: 1
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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