Hawke
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints73 800 |
Armor16 - 406 |
Torpedo Damage Reduction20 % |
Artillery
Main Battery
406mm/45 Mk.I Vickers A3x3 |
Firing Range16.8 km |
Reload Time28 s |
180 Turn Time30 s |
HE Maximum Damage5950 |
HE Fire Chance45 % |
HE Penetration68 mm |
AP Maximum Damage12 600 |
Sigma1.6 |
Secondary Armament 1
114mm/45 Mark II BD8x2 |
Firing Range5.5 km |
Reload Time5 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration19 mm |
Secondary Armament 2
152mm/50 Mk XXII4x2 |
Firing Range5.5 km |
Reload Time12 s |
HE Maximum Damage2150 |
HE Fire Chance9 % |
HE Penetration25 mm |
Torpedoes
533mm PR Mk II4x1 |
Reload Time80 s |
180° Turn Time15 s |
Maximum Damage15 867 |
Detectability by Sea1.3 km |
Range8 km |
Speed61 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV18x1 |
DPS65 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V4x2 |
DPS24 |
Range2 km |
AA Armament 3
40mm Bofors Mk IV10x2 |
DPS227 |
Range3.5 km |
AA Armament 4
40mm Vickers 2-PDR. Mk VIII4x8 |
DPS79 |
Range2.5 km |
AA Armament 5
114mm/45 Mark II BD8x2 |
DPS71 |
Range5 km |
Maneuverability
Maximum Speed30.5 kn |
Turning Circle Radius910 m |
Rudder Shift Time16.1 s |
Concealment
Detectability by Sea14.8 km |
Detectability by Air11.8 km |
Detectability while firing in smoke14.3 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 66 000 | 16 | 406 | 20 | 3x3 | 4 | 22.6 | 0 |
Hull B | 73 800 | 16 | 406 | 20 | 3x3 | 4 | 16.1 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | Purchase Price | |
---|---|---|---|---|---|---|---|
406mm/45 Mk.I Vickers A | 3x3 | 31 | 32.7 | 5950 | 45 | 12 600 | 0 |
406mm/45 Mk.I Vickers A | 3x3 | 28 | 30 | 5950 | 45 | 12 600 | 450 000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 15.2 km | 0 |
Targeting System Mk VIII mod. 2 | 10 % | 16.8 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm PR Mk II | 4x1 | 80s | 15s | 15 867 | 8 | 61 | 1.3 |
533mm PR Mk II | 4x1 | 80s | 15s | 15 867 | 8 | 61 | 1.3 |
Maximum Speed | |
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Stock | 30.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- High top speed.
- Accurate main battery guns.
- High HP pool.
- Good main battery HE shell performance.
- Good AA defenses.
Cons:
- Extensively covered in 32mm armor; very vulnerable to HE penetrations and AP overmatch.
- Bow and stern armor of only 25mm.
- Large and wide citadel that rises above the waterline.
- Difficult to angle all guns on target without exposing your large and very vulnerable broadside.
- Huge turrets are easily incapacitated.
Performance
Changes
- Stock main battery reload time reduced from 34 s to 31 s
- Upgraded main battery reload time reduced from 31 s to 28 s
Gallery
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