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Hawke

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Legends_Hawke_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
RookeDuncan
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints73 800 
Armor16 - 406 
Torpedo Damage Reduction20 %
Artillery
Main Battery
406mm/45 Mk.I Vickers A3x3 
Firing Range16.8 km
Reload Time28 s
180 Turn Time30 s
HE Max Damage5950 
HE Fire Chance45 %
HE Penetration68 mm
AP Max Damage12 600 
Secondary Armament 1
114mm/45 Mark II BD8x2 
Firing Range5.5 km
Reload Times
HE Max Damage1700 
HE Fire Chance%
HE Penetration19 mm
Secondary Armament 2
152mm/50 Mk XXII4x2 
Firing Range5.5 km
Reload Time12 s
HE Max Damage2150 
HE Fire Chance%
HE Penetration25 mm
Torpedo
533mm PR Mk II4x1 
Reload Time80 s
Max Damage15 867 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV18x1 
DPS65 
Rangekm
AA Armament 2
20mm Oerlikon Mk V4x2 
DPS24 
Rangekm
AA Armament 3
40mm Bofors Mk IV10x2 
DPS227 
Range3.5 km
AA Armament 4
40mm Vickers 2-PDR. Mk VIII4x8 
DPS79 
Range2.5 km
Maneuverability
Maximum Speed30.5 kn
Turning Circle Radius910 m
Rudder Shift Time16.1 s
Concealment
Detectability by Sea14.8 km
Detectability by Air11.8 km
Detectability firing in smoke14.3 km
Legends_Hawke.png

Hawke — British Tech Tree Tier VII Battleship.

After World War I, the British Admiralty continued to work on new batatlecruiser projects. Hood was applied to those as the gold standard. The K2 and K3 projects, presented in 1920, were found to be too large. One of the suggestions to fix that problem was the reduction of the gun caliber to 16 inches (406 mm) to make the ships smaller, but the Admiralty decided against the idea, and these projects never came to fruition.


Year of Design: 1943


Ship Traits
Legends_Big_guns_trait.png Legends_Trait_Full_Ahead.png Legends_Hidden_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Full Ahead:
Can be equipped with Engine Boost.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 66 000 16 406 20 3x3 4 22.6 0
Hull B 73 800 16 406 20 3x3 4 16.1 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
406mm/45 Mk.I Vickers A 3x3 31 32.7 5950 45 12 600 0
406mm/45 Mk.I Vickers A 3x3 28 30 5950 45 12 600 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.2 km 0
Targeting System Mk VIII mod. 2 10 % 16.8 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR Mk II 4x1 80s 15s 15 867 8 61 1.3
533mm PR Mk II 4x1 80s 15s 15 867 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 30.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +442
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary shell grouping dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

The Stars Align

  • Stock main battery reload time reduced from 34 s to 31 s
  • Upgraded main battery reload time reduced from 31 s to 28 s

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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