Heat Ray
STOCK STATS
Survivability
Hitpoints57 100 |
Armor6 - 305 mm |
Torpedo Damage Reduction34 % |
Artillery
Main Battery
356mm 41st Year Type6x2 |
Firing Range16.7 km |
Reload Time28 s |
180° Turn Time56.3 s |
HE Maximum Damage5700 |
HE Fire Chance25 % |
HE Penetration59 mm |
AP Maximum Damage10 200 |
Sigma1.5 |
Secondary Armament 1
127mm Type89 A14x2 |
Firing Range4 km |
Reload Time5 s |
HE Maximum Damage2100 |
HE Fire Chance8 % |
HE Penetration21 mm |
Secondary Armament 2
152mm 41st Year Type14x1 |
Firing Range4 km |
Reload Time10 s |
HE Maximum Damage2500 |
HE Fire Chance9 % |
HE Penetration25 mm |
AA Defense
AA Armament 1
25mm Type96 mod. 117x1 |
DPS31 |
Range3.1 km |
AA Armament 2
25mm Type96 mod.110x2 |
DPS50 |
Range3.1 km |
AA Armament 3
127mm Type89 A14x2 |
DPS40 |
Range5 km |
Maneuverability
Maximum Speed24.5 kn |
Turning Circle Radius740 m |
Rudder Shift Time14.9 s |
Concealment
Detectability by Sea14.9 km |
Detectability by Air11.9 km |
Detectability while firing in smoke13 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
---|---|---|---|---|---|---|
Stock | 57 100 | 6 | 305 | 34 | 6x2 | 14.9 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
356mm 41st Year Type | 6x2 | 28 | 56.3 | 5700 | 25 | 10 200 |
Main Battery Firing Range | |
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Stock | 16.7 km |
Maximum Speed | |
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Stock | 24.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Large HP pool.
- Decent top speed for her tier.
- Powerful battery of twelve 14-inch guns in six dual mount turrets.
- A faster rate of fire than Kongō.
- Decent mobility.
- Good torpedo protection; similar to American dreadnought battleships.
- Impressive range of 16.7 km when upgraded.
- Broadside can potentially destroy anything in a single salvo provided all shots connect and they penetrate.
- Surprisingly well armored against HE shells and even 16 inchers if angled right.
- Favorable gun firing angles.
Cons:
- Sluggish handling characteristics.
- Very high detection range.
- Poor AA suite even when upgraded.
- Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires.
- Uses the same guns as Kongō, which has difficulty dealing with more the heavily armored battleships at her tier
- Having two turrets amidships limits forward and rear firepower; turning broadside to use them invites serious damage from enemy battleships.
- Still suffers from battleship dispersion and a terrible sigma value of 1.5, though her shell volume partially compensates.
Performance
Gallery
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