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Heat Ray

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Legends_Heat_Ray_splash.png
Tier V | Type: Battleship
Cost (Doubloons)10 000
VariantsFusō, AL Fusou
Stock Stats
Survivability
Hitpoints57 100 
Armor6 - 305 mm
Torpedo Damage Reduction34 %
Artillery
Main Battery
356mm 41st Year Type6x2 
Firing Range16.7 km
Reload Time28 s
180 Turn Time56.3 s
HE Max Damage5700 
HE Fire Chance25 %
HE Penetration59 mm
AP Max Damage10 200 
Sigma1.5 
Secondary Armament 1
127mm Type89 A14x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
152mm 41st Year Type14x1 
Firing Rangekm
Reload Time10 s
HE Max Damage2500 
HE Fire Chance%
HE Penetration25 mm
AA Defense
AA Armament 1
25mm Type96 mod. 117x1 
DPS31 
Range3.1 km
AA Armament 2
25mm Type96 mod.110x2 
DPS50 
Range3.1 km
AA Armament 3
127mm Type89 A14x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed24.5 kn
Turning Circle Radius740 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea14.9 km
Detectability by Air11.9 km
Detectability firing in smoke13 km
Legends_Heat_Ray.png

Heat Ray — Japanese Premium Tier V Battleship.

The design of this battleship is based on Godzilla from Godzilla vs. Kong.

Heat Ray was temporarily released in the store as part of the Godzilla vs. Kong collaboration on May 17th, 2021.

Entered Service: 2021
Ships in a series: 1


Ship Traits Premium
Legends_Guns_Aplenty_trait.png Legends_Long_Reach_trait.png Legends_Compromising_trait.png Legends_Money_Maker_trait.png
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Long Reach:
Above average main battery range. Hit them before they can hit you.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 57 100 6 305 34 6x2 14.9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm 41st Year Type 6x2 28 56.3 5700 25 10 200
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.7 km
Legends_Engine.png Maximum Speed
Stock 24.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +286
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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