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Commander Base Trait

Maximum HP (+6%)
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Commander Bio:Henry Juniper Hide (born in the 19th century) was always ashamed of his middle name, choosing to hide it behind his initial "J." The story of how he came to be a battleship commander is a long and convoluted one, and none of the scholars actually agree on any of the facts. Mr. Hyde himself likes to say, "You don't want to know," and most of those who met him really don't
His Jackal battleship was the result of an engineering venture gone wrong. Henry, however, tends to disagree. He claims to have bought her from a mad docker, but how a docker would end up having in his possession a battleship to sell is a mystery.
To the trained eye, Jackal looks like a German super dreadnought outfitted with many "modifications" including, but not limited to, two iron fists crowning her bow. Henry claims to have never found a proper use for them, but many believe otherwise... Fun fact: Jackal's crew cannot legally enter any of the ports the ship is serviced at. |
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A Good Day's Work
Damage control party cooldown time (-2/-4/-6/-8%)
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
Brawler
Battleship main battery reload time (-3/-6/-8/-10%)
Torpedo detectability range (+4/+8/+12/+15%)
Battleship main battery range (-3/-6/-8/-10%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Porcupine
Secondary guns range (+3/+6/+9/+12%)
Secondary battery shell grouping (+5/+8/+12/+15%)
Secondary battery dispersion (-7/-12/-15/-18%)
Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
Alidad
Minimum ricochet angle of your battleship's AP shells (+2/+4/+6/+8°)
Guaranteed ricochet angle of your battleship's AP shells (-0.5/-1/-1.5/-2°)
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Firefighter
Damage control party cooldown time (-4/-8/-12/-15%)
Risk of catching fire (-4/-8/-12/-15%)
Damage control party duration (-40%)
Reduces number of fires to 3
Marksmanship
Main Battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
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Master Mechanic
Amount of HP recovered (+3/+6/+8/+10%)
Repair Party charges (+1/+1/+2/+2)
Emergency Specialist
Damage control party cooldown time (-8/-16/-23/-30%)
Damage control party duration (-70%)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
| Commander Legendary Skill
Running With Scissors
Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)
Rudder-shift time (-2/-5/-8/-10%)
Main Battery dispersion (+3%)
Special Effect: Battleship's Main gun AP shells damage +15% Battleship's Main gun SAP shells damage +15% Battleship's Main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)
Farsight
Torpedo Detectability Range (+5/+9/+12/+15%)
Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted
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