Hipper
Ship Overview

Hipper — German
Tech Tree Tier VII Cruiser.
A heavy cruiser that matched most ships of her type in terms of speed and the power of her armament. The ship boasted distinct advantages typical of the Germany Navy's ships, i.e. an advanced gun fire control system and a high level of survivability. Those advantages were the result of the ship's decent armor protection, rugged construction, and her elaborate subdivision into compartments.
Navy: GER
Ship: German
Nation: Germany
Category: Tech Tree
Tier: VII
Class: Cruiser
XP: 210 000
Entered Service: 1939
Ships in Series: 5
Predecessor: Yorck
Successors: Roon, Hindenburg
━━ Ship Traits ━━
Survivability
| SURVIVBILITY | STOCK | UPGRADED |
|---|---|---|
| Hitpoints | 37 300 | 43 800 |
| Armor (mm) | 13 - 160 | - |
| Torpedo damage reduction (%) | 10 | 10 |
Maneuverability
| MANEUVERABILITY | STOCK | UPGRADED |
|---|---|---|
| Maximum speed (kt) | 32 | 32 |
| Turning circle radius (m) | 740 | 740 |
| Rudder-shift time (sec) | 13.5 | 9.7 |
Concealment
| CONCEALMENT | STOCK | UPGRADED |
|---|---|---|
| Detectability by sea (km) | 13.5 | - |
| Detectability by air (km) | 8.1 | - |
| Detectability while firing in smoke (km) | 7.9 | - |
Torpedoes
| TORPEDOES | STOCK | UPGRADED |
|---|---|---|
| Name | 533mm Drilling | 533mm Drilling |
| Arrangement | 4x3 | 4x3 |
| Reload time (sec) | 68 | 68 |
| 180° turn time (sec) | 7.2 | 7.2 |
| Maximum simulated damage | 13 700 | 13 700 |
| Detectability by sea (km) | 1.3 | 1.3 |
| Range (km) | 6 | 6 |
| Speed (kt) | 64 | 64 |
Main Artillery
| MAIN BATTERY | STOCK | UPGRADED |
|---|---|---|
| Main artillery name | 203mm L/60 SK C/34 | 203mm L/60 SK C/34 |
| Main artillery arrangement | 4x2 | 4x2 |
| Firing range (km) | 14.4 | 15.8 |
| Reload time (sec) | 11.5 | 11.5 |
| 180° turn time (sec) | 22.5 | 22.5 |
| HE maximum damage | 2300 | 2700 |
| HE fire chance (%) | 11 | 13 |
| HE penetration (mm) | 51 | 51 |
| AP maximum damage | 6000 | 6000 |
| Sigma | 2.0 | - |
Secondary Artillery
| SECONDARY ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 105mm L/65 DOP. L. C/31 | 105mm L/65 DOP. L. C/31 |
| Arrangement | 6x2 | 6x2 |
| Firing range (km) | 5 | 5 |
| Reload time (sec) | 3.3 | 3.3 |
| HE maximum damage | 1200 | 1200 |
| HE fire chance (%) | 5 | 5 |
| HE penetration (mm) | 20 | 20 |
Anti-Aircraft Artillery
| AA ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 20mm Flak 38 | 20mm Flakzwilling 38 |
| Arrangement | 8x1 | 4x2 |
| DPS | 24 | 17 |
| Range (km) | 2 | 2 |
| AA ARMAMENT 2 | STOCK | UPGRADED |
| Name | 37mm Flakzwilling 30 | 20mm Flakvierling 38 |
| Arrangement | 6x2 | 6x4 |
| DPS | 16 | 36 |
| Range (km) | 3.5 | 2 |
| AA ARMAMENT 3 | STOCK | UPGRADED |
| Name | 105mm L/65 DOP. L. C/31 | 40mm L/56 Flak 28 |
| Arrangement | 6x2 | 18x1 |
| DPS | 100 | 135 |
| Range (km) | 4.5 | 3.5 |
Modules
Cruiser - Hipper| Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
|---|---|---|---|---|---|---|---|---|
| Stock | 37 300 | 13 | 160 | 10 | 4x2 | 4 | 13.5 | 0 |
| Hull B | 43 800 | 13 | 160 | 10 | 4x2 | 4 | 9.7 | 3 600 000 |
Upgrading to Hull (B) also provides the following changes
| Main Battery Caliber | Main Battery Firing Range (km) | Main Battery 180° Traverse (s) | Main Battery HE Damage | Main Battery HE Fire Chance (%) | Main Battery AP Damage | ||
|---|---|---|---|---|---|---|---|
| Stock | 2300 | 11 | 4x3 | ||||
| Hull (B) | 2700 | 13 | 4x3 |
| Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
|---|---|---|---|---|---|---|
| 203mm L/60 SK C/34 | 4x2 | 11.5 | 22.5 | 2300 | 11 | 6000 |
| 203mm L/60 SK C/34 | 4x2 | 11.5 | 22.5 | 2700 | 13 | 6000 |
| Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
|---|---|---|---|
| Stock | 0 % | 14.4 km | 0 |
| Targeting System Typ 7 mod. 2 | 10 % | 15.8 km | 450 000 |
| Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
|---|---|---|---|---|---|---|---|
| 533mm Drilling | 4x3 | 68s | 7.2s | 13 700 | 6 | 64 | 1.3 |
| 533mm Drilling | 4x3 | 68s | 7.2s | 13 700 | 6 | 64 | 1.3 |
| Maximum Speed | |
|---|---|
| Stock | 32 kn |
Modifications
Cruiser - Hipper| SLOT 1 |
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| SLOT 2 |
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| SLOT 3 |
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| SLOT 4 |
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Consumables
Cruiser - Hipper
| Accelerates repairs to damage modules, firefighting efforts and flooding recovery. |
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| Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen. |
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| Follows the ship and automatically attacks enemy aircraft. |
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| Partially restores the ship's HP by repairing any light damage. |
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| Increases the efficiency of AA fire. |
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Player Opinion
Cruiser - HipperPros:
- Large HP pool.
- Very impressive AP shell damage.
- Excellent range, favorable dispersion, and high shell velocity from her main battery.
- Excellent firing angles of her main battery.
- Angling works well despite relatively low main armor belt value; turtleback armor scheme makes her more resilient to non-battleship AP at medium and close ranges.
- Hull B has a good AA suite.
- Powerful torpedo armament; if Hipper is allowed to deploy her torpedoes, they can be devastating.
Cons:
- Only 8 main battery guns limits her damage output.
- Low top speed for her tier.
- Heavy torpedo armament is only suitable for close-range engagements and ambushes.
- Vulnerable citadel via long-range plunging fire (due to lack of deck armor).
- HE shell damage and fire chance are below average.
- Poor concealment.
- Exceptionally vulnerable to big caliber HE shells; her engine is easily damaged.
Performance
Changes
Cruiser - Hipper- Rudder-shift time lowered by 10% for both hulls.
- Repair Party cooldown time reduced (from 80 s to 60 s) and her HP now restores 20% faster.
- Main battery reload time reduced from 13 s to 11.5 s
- For Hull B, HE shell maximum damage increased from 2500 to 2700
- For Hull B, AP shell maximum damage increased from 5900 to 6000
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