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Hizen

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Legends_Hizen_splash.png


Tier VIII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints75 900 
Armor19 - 493 mm
Torpedo Damage Reduction37 %
Artillery
Main Battery
410mm/50 10th Year Type mod. A4x3 
Firing Range17.4 km
Reload Time33.5 s
180 Turn Time45 s
HE Max Damage6500 
HE Fire Chance30 %
HE Penetration68 mm
AP Max Damage12 100 
Sigma1.85 
Secondary Armament 1
127mm Type89 mod. 32x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
127mm Type89 A1 mod. 26x2 
Firing Rangekm
Reload Time7.5 s
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 3
155mm 3rd Year Type3x3 
Firing Rangekm
Reload Time12 s
HE Max Damage2600 
HE Fire Chance10 %
HE Penetration26 mm
AA Defense
AA Armament 1
25mm/60 Type96 mod. 118x1 
DPS32 
Range3.1 km
AA Armament 2
25mm Type96 mod. 124x2 
DPS120 
Range3.1 km
AA Armament 3
25mm Type96 mod. 212x3 
DPS73 
Range3.1 km
AA Armament 4
127mm Type89 mod. 32x2 
DPS20 
Rangekm
Maneuverability
Maximum Speed29 kn
Turning Circle Radius880 m
Rudder Shift Time17.1 s
Concealment
Detectability by Sea15.5 km
Detectability by Air12.5 km
Detectability firing in smoke15.1 km
Legends_Hizen.png

Hizen — Japanese Premium Tier VIII Battleship.

A variant of the "super battleship" design (project A-140-J3) that preceded the Yamato-class ships. It was planned for her to have twelve 16.1-inch (410 mm) guns in triple-gun turrets as her main battery.

Hizen was released as the final reward of the Divine Regent campaign, which took place from November 6th to December 11th, 2023.


Year of Design: 1935


Ship Traits Premium
Legends_Big_guns_trait.png Legends_Guns_Aplenty_trait.png Legends_Trait_Reluctant_Gunnery.png Legends_Money_Maker_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Reluctant Gunnery:
Below-average main battery reload speed.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 75 900 19 493 37 4x3 17.1
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
410mm/50 10th Year Type mod. A 4x3 33.5 45 6500 30 12 100
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.4 km
Legends_Engine.png Maximum Speed
Stock 29 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 8s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +379
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

All in Black

  • Main battery reload time reduced from 36 s to 33.5 s
  • Main battery range increased from 17.18 km to 17.38 km
  • Shell grouping increased by 2.5% (from 1.8 to 1.85)
  • Maximum speed increased from 28.2 kts to 29 kts
  • Detectability range by sea reduced from 15.84 km to 15.51 km
  • Detectability range by air reduced from 12.67 km to 12.47 km
  • Detectability while firing in smoke reduced from 15.4 km to 15.15 km

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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