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Hsienyang

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Legends_Hsienyang_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
Gadjah MadaChung Mu
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints15 500 
Armor3 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
127mm/38 Mk304x1 
Firing Range11.5 km
Reload Time3.3 s
180 Turn Time5.3 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration21 mm
AP Max Damage2200 
Torpedo
533mm Mk14 quintuple2x5 
Reload Time120 s
Max Damage18 000 
Detectability by Sea0.7 km
Range10 km
Speed60 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk46x1 
DPS22 
Rangekm
AA Armament 2
40mm Bofors Mk22x4 
DPS32 
Range3.5 km
AA Armament 3
127mm/38 Mk304x1 
DPS43 
Rangekm
Maneuverability
Maximum Speed38 kn
Turning Circle Radius570 m
Rudder Shift Time3.5 s
Concealment
Detectability by Seakm
Detectability by Air3.5 km
Detectability firing in smoke2.6 km
Legends_Hsienyang.png

Hsienyang — Pan-Asian Tech Tree Tier VII Destroyer.

This Gleaves-class destroyer was originally built for the U.S. Navy but was transferred to the East in 1955. Her armament consisted of dual-purpose main battery guns and two quintuple-tube torpedo launchers.

Entered Service: 1942
Ships in a series: 66


Ship Traits
Legends_Reloader_trait.png Legends_Trait_Repeater.png Legends_Deep_Water_trait.png
Reloader:
Above average main battery reload time.
Repeater:
Equipped or can be equipped with Torpedo Reload Booster.
Deep Water:
Deepwater torpedoes are harder to spot, but cannot hit destroyers.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 12 800 3 20 0 4x1 2 4.9 0
Hull B 15 500 3 20 0 4x1 2 3.5 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127mm/38 Mk30 4x1 3.3 5.3 1900 5 2200
127mm/38 Mk30 4x1 3.3 5.3 1900 5 2200
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10.4 km 0
Targeting System VII mod. 2 10 % 11.5 km 450
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm Mk14 quintuple 2x5 120s 7.2s 15 500 8 60 0.8 0
533mm Mk14 quintuple 2x5 120s 7.2s 18 000 10 60 0.7 450 000
Legends_Engine.png Maximum Speed
Stock 38 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 30s
  • Dispersion time: 70s
  • Reload time: 120s
  • Number of consumables: 4
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_TRB.png
Torpedo Reload Booster
Legends_dpaddown.png
Reduces the reload time of torpedo launchers.
  • Torpedo launchers reload time: 8s
  • Duration: 1s
  • Reload time: 300s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadup.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range 7.5km
  • Duration: 15s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Changes

All That is Gold Does Not Glitter

  • Torpedo range increased from 9 km to 10 km
  • Upgraded torpedo damage increased from 17 000 to 18 000

The Dragon Strikes Back

  • Torpedo Reload Booster consumable added in the 4th slot

Gallery


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