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I.K.S. BortaS

I.K.S. BortaS

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Legends_I.K.S._BortaS_splash.png
Tier VI | Type: Cruiser
Cost (Doubloons)12 500
VariantsFiji
STOCK STATS
Survivability
Hitpoints31 400 
Armor6 - 114 mm
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/50 Mk XXIII4x3 
Firing Range12.7 km
Reload Times
180° Turn Time25.7 s
AP Maximum Damage3100 
Sigma2.0 
Secondary Armament 1
102mm/45 QF Mk XIX*4x2 
Firing Range6.5 km
Reload Times
HE Maximum Damage1500 
HE Fire Chance%
HE Penetration26 mm
Torpedoes
533mm TR Mk IV2x3 
Reload Time72 s
180° Turn Time7.2 s
Maximum Damage17 100 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV3x1 
DPS11 
Rangekm
AA Armament 2
20mm Oerlikon Mk V10x2 
DPS61 
Rangekm
AA Armament 3
40mm Bofors Mk V2x2 
DPS25 
Range3.5 km
AA Armament 4
40mm Bofors Mk II2x4 
DPS32 
Range3.5 km
AA Armament 5
102mm/45 QF Mk XIX*4x2 
DPS60 
Rangekm
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius590 m
Rudder Shift Time8.6 s
Concealment
Detectability by Sea11.5 km
Detectability by Air6.9 km
Detectability while firing in smoke5.4 km
Legends_I.K.S._BortaS.png

I.K.S. BortaS — British Premium Tier VI Cruiser.

During the Klingon Civil War, the Vor'cha-class cruiser I.K.S. BortaS was Chancellor Gowron's flagship, and the Enterprise encountered this vessel on several occasions. Like most Klingon starships, she was excellent at evasion and maneuvers.

I.K.S. BortaS was temporarily released in the store as part of the Star Trek collaboration on July 8th, 2024.


Year of Design: 2024

Ship Traits Premium Trait
Legends_Ironclad_trait.png Legends_Greater_Heal_trait.png Legends_Trait_Big_and_Flammable.png Legends_Money_Maker_trait.png
Ironclad: Above average armor thickness. Greater resisitance to all forms of armor penetration. Greater Heal: Repair Party restores severe damage. Big and Flammable: Fires set on this ship last longer due to her large size and high caliber guns. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 31 400 6 114 0 4x3 2 8.6





Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXIII 4x3 8 25.7 3100
Legends_Fire_Control.png Main Battery Firing Range
Stock 12.7 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm TR Mk IV 2x3 72s 7.2s 17 100 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +627
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 200s
  • Number of consumables: 2

Player Opinion


Pros:

  • Covered in 30mm plating; can bow tank every ship it faces except Georgia (W)
  • Access to an improved version of the Repair PartyLegends_Repair_Party.pngconsumable
  • Good AP performances; typical of British light cruisers
  • Excellent secondary battery range and penetration for a cruiser
  • Above-average torpedo damage; torpedoes hit like a truck
  • Good handling
  • Decent concealment



Cons:

  • Only comes equipped with AP shells
  • Rather poor AA suite
  • Very low main battery range
  • No torpedo protection
  • Lacks the Smoke GeneratorLegends_Smoke_Generator.pngconsumable of its tech-tree version Fiji
  • Burns for 45 seconds, unlike the vast majority of cruisers


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png