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Ibuki B

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Legends_Ibuki_B_splash.png
Tier VIII | Type: Cruiser
Cost (Special)
VariantsIbuki
Stock Stats
Survivability
Hitpoints39 000 
Armor6 - 140 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm 3rd Year Type mod. E5x2 
Firing Range14.7 km
Reload Time13 s
180 Turn Time25.7 s
HE Max Damage3650 
HE Fire Chance17 %
HE Penetration34 mm
AP Max Damage5150 
Sigma2.1 
Secondary Armament 1
100mm Type984x2 
Firing Rangekm
Reload Time2.9 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
Torpedo
610mm quadruple4x4 
Reload Time112 s
Max Damage17 233 
Detectability by Sea1.6 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 128x1 
DPS50 
Range3.1 km
AA Armament 2
25mm Type96 mod. 16x3 
DPS37 
Range3.1 km
AA Armament 3
40mm/60 Type 56x2 
DPS66 
Range3.5 km
AA Armament 4
100mm Type984x2 
DPS83 
Rangekm
Maneuverability
Maximum Speed35 kn
Turning Circle Radius770 m
Rudder Shift Time7.3 s
Concealment
Detectability by Sea12.6 km
Detectability by Air7.5 km
Detectability firing in smoke7.5 km
Legends_Ibuki_B.png

Ibuki B — Japanese Premium Tier VIII Cruiser.

Developed from the Mogami-class ships. Ibuki retained the powerful artillery and torpedo armament of her predecessors, but received advanced armor and a reinforced AA system.


Year of Design: 1941


Ship Traits Premium
Legends_Pyromania_trait.png Legends_Superior_HE_Damage_trait.png Legends_Sluggish_Aim_trait.png Legends_Money_Maker_trait.png
Pyromania:
Above average chance for HE shells to cause a fire.
Superior HE Damage:
Above-average HE shell damage.
Sluggish Aim:
Below average main battery traverse speed. Close quarters combat problematic.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 39 000 6 140 19 5x2 4 7.3
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type mod. E 5x2 13 25.7 3650 17 5150
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.7 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm quadruple 4x4 112s 7.2s 17 233 10 62 1.6
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +210
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Ministry of Balance Reports: Buffs, Nerfs and Commanders

  • HE shell damage increased from 3300 to 3650
  • AP shell damage increased from 4700 to 5150
  • Main battery reload time reduced from 13.7 s to 13 s

Gallery


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