Icarus
Tier V | Type: Destroyer | |
Preceded by | Succeeded by |
Acasta | Jervis Lightning |
Cost | 2 400 000 |
XP Required | 55 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints12 100 |
Armor6 - 16 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
120mm/45 QF Mk IX4x1 |
Firing Range10.3 km |
Reload Time5 s |
180 Turn Time18 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration20 mm |
AP Maximum Damage2100 |
Sigma2.0 |
Torpedoes
533mm PR Mk II2x5 |
Reload Time120 s |
180° Turn Time7.2 s |
Maximum Damage15 433 |
Detectability by Sea1.3 km |
Range8 km |
Speed61 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV2x1 |
DPS7 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V2x2 |
DPS12 |
Range2 km |
Maneuverability
Maximum Speed35.5 kn |
Turning Circle Radius540 m |
Rudder Shift Time3 s |
Concealment
Detectability by Sea6.5 km |
Detectability by Air3.2 km |
Detectability while firing in smoke2.3 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 10 000 | 6 | 16 | 0 | 4x1 | 2 | 4.2 | 0 |
Hull B | 12 100 | 6 | 16 | 0 | 4x1 | 2 | 3 | 480 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
120mm/45 QF Mk IX | 4x1 | 5 | 18 | 1700 | 8 | 2100 |
120mm/45 QF Mk IX | 4x1 | 5 | 18 | 1700 | 8 | 2100 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 9.4 km | 0 |
Targeting System Mk V mod. 2 | 10 % | 10.3 km | 60 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm QR Mk II | 2x4 | 106s | 7.2s | 15 733 | 6 | 59 | 1.2 | 0 |
533mm PR Mk II | 2x5 | 120s | 7.2s | 15 433 | 8 | 61 | 1.3 | 60 000 |
Maximum Speed | |
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Stock | 35.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Player Opinion
Pros:
- Accelerates master than other destroyers.
- Torpedoes can be fired individually.
- Torpedoes have good range and damage, and decent speed.
- Decent concealment.
- Gets access to the Sonarconsumable.
- Quick reload time of the Smoke Generatorconsumable.
Cons:
- Low HP pool.
- Poor main battery and torpedo firing angles.
- Painfully slow torpedo reload time.
- Low Smoke Generatorconsumable duration.
- Does not get access to the Engine Boostconsumable.
Performance
Gallery
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