Icarus
Ship Overview

Icarus — British
Tech Tree Tier V Destroyer.
Part of the last series (I-class) of the "standard" destroyers of the British Navy. The ships of this class were the basis for the transition from quadruple to quintuple torpedo tubes.
Navy: UK
Ship: British
Nation: United Kingdom
Category: Tech Tree
Tier: V
Class: Destroyer
Cost: 2 400 000
XP: 55 000
━━ Ship Traits ━━
Survivability
| SURVIVBILITY | STOCK | UPGRADED |
|---|---|---|
| Hitpoints | 10 000 | 12 100 |
| Armor (mm) | 6 - 16 | - |
| Torpedo damage reduction (%) | 0 | 0 |
Maneuverability
| MANEUVERABILITY | STOCK | UPGRADED |
|---|---|---|
| Maximum speed (kt) | 35.5 | 35.5 |
| Turning circle radius (m) | 540 | 540 |
| Rudder-shift time (sec) | 4.2 | 3 |
Concealment
| CONCEALMENT | STOCK | UPGRADED |
|---|---|---|
| Detectability by sea (km) | 6.5 | - |
| Detectability by air (km) | 3.2 | - |
| Detectability while firing in smoke (km) | 2.3 | - |
Torpedoes
| TORPEDOES | STOCK | UPGRADED |
|---|---|---|
| Name | 533mm QR Mk II | 533mm PR Mk II |
| Arrangement | 2x4 | 2x5 |
| Reload time (sec) | 106 | 120 |
| 180° turn time (sec) | 7.2 | 7.2 |
| Maximum simulated damage | 15 733 | 15 433 |
| Detectability by sea (km) | 1.2 | 1.3 |
| Range (km) | 6 | 8 |
| Speed (kt) | 59 | 61 |
Main Artillery
| MAIN BATTERY | STOCK | UPGRADED |
|---|---|---|
| Main artillery name | 120mm/45 QF Mk IX | 120mm/45 QF Mk IX |
| Main artillery arrangement | 4x1 | 4x1 |
| Firing range (km) | 9.4 | 10.3 |
| Reload time (sec) | 5 | 5 |
| 180° turn time (sec) | 18 | 18 |
| HE maximum damage | 1700 | 1700 |
| HE fire chance (%) | 8 | 8 |
| HE penetration (mm) | 20 | 20 |
| AP maximum damage | 2100 | 2100 |
| Sigma | 2.0 | - |
Anti-Aircraft Artillery
| AA ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 12.7mm Mk III | 20mm Oerlikon Mk IV |
| Arrangement | 2x4 | 2x1 |
| DPS | 4 | 7 |
| Range (km) | 1.2 | 2 |
| AA ARMAMENT 2 | STOCK | UPGRADED |
| Name | 20mm Oerlikon Mk IV | 20mm Oerlikon Mk V |
| Arrangement | 2x1 | 2x2 |
| DPS | 7 | 12 |
| Range (km) | 2 | 2 |
Modules
Destroyer - Icarus| Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
|---|---|---|---|---|---|---|---|---|
| Stock | 10 000 | 6 | 16 | 0 | 4x1 | 2 | 4.2 | 0 |
| Hull B | 12 100 | 6 | 16 | 0 | 4x1 | 2 | 3 | 480 000 |
| Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
|---|---|---|---|---|---|---|
| 120mm/45 QF Mk IX | 4x1 | 5 | 18 | 1700 | 8 | 2100 |
| 120mm/45 QF Mk IX | 4x1 | 5 | 18 | 1700 | 8 | 2100 |
| Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
|---|---|---|---|
| Stock | 0 % | 9.4 km | 0 |
| Targeting System Mk V mod. 2 | 10 % | 10.3 km | 60 000 |
| Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
|---|---|---|---|---|---|---|---|---|
| 533mm QR Mk II | 2x4 | 106s | 7.2s | 15 733 | 6 | 59 | 1.2 | 0 |
| 533mm PR Mk II | 2x5 | 120s | 7.2s | 15 433 | 8 | 61 | 1.3 | 60 000 |
| Maximum Speed | |
|---|---|
| Stock | 35.5 kn |
Modifications
Destroyer - Icarus| SLOT 1 |
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| SLOT 2 |
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Consumables
Destroyer - Icarus
| Accelerates repairs to damage modules, firefighting efforts and flooding recovery. |
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| Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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| Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen. |
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Player Opinion
Destroyer - IcarusPros:
- Accelerates master than other destroyers.
- Torpedoes can be fired individually.
- Torpedoes have good range and damage, and decent speed.
- Decent concealment.
- Gets access to the Sonar
consumable.
- Quick reload time of the Smoke Generator
consumable.
Cons:
- Low HP pool.
- Poor main battery and torpedo firing angles.
- Painfully slow torpedo reload time.
- Low Smoke Generator
consumable duration.
- Does not get access to the Engine Boost
consumable.
Performance
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