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Icarus

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Legends_Icarus_splash.png
Tier V | Type: Destroyer
Preceded bySucceeded by
AcastaJervis
Lightning
Cost 2 400 000
XP Required55 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints12 100 
Armor6 - 16 
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/45 QF Mk IX4x1 
Firing Range10.3 km
Reload Times
180 Turn Time18 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2100 
Torpedo
533mm PR Mk II2x5 
Reload Time120 s
Max Damage15 433 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV2x1 
DPS
Rangekm
AA Armament 2
20mm Oerlikon Mk V2x2 
DPS12 
Rangekm


Maneuverability
Maximum Speed35.5 kn
Turning Circle Radius540 m
Rudder Shift Times
Concealment
Detectability by Sea6.5 km
Detectability by Air3.2 km
Detectability firing in smoke2.3 km
Legends_Icarus.png

Icarus — Tech Tree Tier V Destroyer.

Part of the last series (I-class) of the "standard" destroyers of the British Navy. The ships of this class were the basis for the transition from quadruple to quintuple torpedo tubes.

Entered Service: 1937
Ships in a series: 12


Ship Traits
Legends_Agile_trait.png Legends_Sequential_trait.png Legends_Clearing_Fog_trait.png
Agile:
Above average ability to change direction.
Sequential:
Torpedoes can be launched one by one.
Clearing Fog:
Limited smoke screen duration.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 10 000 6 16 0 4x1 2 4.2 0
Hull B 12 100 6 16 0 4x1 2 3 480 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/45 QF Mk IX 4x1 5 18 1700 8 2100
120mm/45 QF Mk IX 4x1 5 18 1700 8 2100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.4 km 0
Targeting System Mk V mod. 2 10 % 10.3 km 60 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm QR Mk II 2x4 106s 7.2s 15 733 6 59 1.2 0
533mm PR Mk II 2x5 120s 7.2s 15 433 8 61 1.3 60 000
Legends_Engine.png Maximum Speed
Stock 35.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 10s
  • Dispersion time: 40s
  • Reload time: 60s
  • Number of consumables: 6
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.5km
  • Detection of ships: 3.5km
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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