Indianapolis
Tier VI | Type: Cruiser | |
Cost (Doubloons) | 12 500 |
Variants | Indianapolis B |
STOCK STATS
Survivability
Hitpoints32 500 |
Armor13 - 146 mm |
Artillery
Main Battery
203mm Mk14 mod. 13x3 |
Firing Range15 km |
Reload Time14.3 s |
180° Turn Time30 s |
HE Maximum Damage2800 |
HE Fire Chance14 % |
HE Penetration34 mm |
AP Maximum Damage4600 |
Sigma2.05 |
Secondary Armament 1
127mm Mk19 mod. 68x1 |
Firing Range4.5 km |
Reload Time4.5 s |
HE Maximum Damage1800 |
HE Fire Chance9 % |
HE Penetration21 mm |
AA Defense
AA Armament 1
20mm Oerlikon Mk208x2 |
DPS49 |
Range2 km |
AA Armament 2
40mm Bofors Mk26x4 |
DPS95 |
Range3.5 km |
AA Armament 3
127mm Mk19 mod. 68x1 |
DPS58 |
Range4.2 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius610 m |
Rudder Shift Time9.1 s |
Concealment
Detectability by Sea11.8 km |
Detectability by Air7.4 km |
Detectability while firing in smoke7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
---|---|---|---|---|---|---|
Stock | 32 500 | 13 | 146 | 3x3 | 9.1 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
203mm Mk14 mod. 1 | 3x3 | 14.3 | 30 | 2800 | 14 | 4600 |
Main Battery Firing Range | |
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Stock | 15 km |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Surveillance Radar
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
Cons:
- Large target with terrible broadside, zero torpedo protection and a prominent citadel
- Longest reload of all Tier VI cruisers
- Guns are the same triple turrets from Pensacola
Performance
Changes
- Main battery accuracy improved by about 3%
- Maximum damage of the HE shells increased from 2,800 to 3,000
- Maximum damage of the AP shells increased from 4,600 to 4,800
- Main battery turret traverse speed increased from 6°/s to 7°/s
Gallery
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