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Indianapolis

Indianapolis

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WoWsLIconBlack.pngIndianapolis
Legends_Indianapolis_splash.png

Legends_Cruiser_Icon2.png Indianapolis — American • Premium • Tier VI • Cruiser.

One of the last cruisers in the U.S Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armor, which remarkably improved her survivability. By the end of the World War II, the cruiser's armament was reinforced with numerous automatic AA guns.

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WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Categoy: Premium

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: (Doubloons) 12 500

WoWsLIconBlack.png Entered Service: 1932
WoWsLIconBlack.png Ships in Series: 2
WoWsLIconBlack.png Variants: Indianapolis B

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Agile: Above average ability to change direction.

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Sticky Shot: Reduced ricochet change - greater chance of penetrating enemy ship armor at sharper angles.

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Compromising: High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 32 500 -
• Armor (mm) 13 - 146 -
• Torpedo Damage Reduction (%) -
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 32.5 -
• Turning Circle Radius (m) 610 -
• Rudder Shift Time (sec) 9.1 -
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 11.8 -
• Detectability by Air (km) 7.4 -
• Detectability while firing in smoke (km) 7 -
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 203mm Mk14 mod. 1 -
• Main Artillery Arrangement 3x3 -
• Firing Range (km) 15 -
• Reload Time (sec) 14.3 -
• 180° Turn Time (sec) 30 -
• HE Maximum Damage 2800 -
• HE Fire Chance (%) 14 -
• HE Penetration (mm) 34 -
• AP Maximum Damage 4600 -
• Sigma 2.05 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk19 mod. 6 -
• Arrangement 8x1 -
• Firing Range (km) 4.5 -
• Reload Time (sec) 4.5 -
• HE Maximum Damage 1800 -
• HE Fire Chance (%) 9 -
• HE Penetration (mm) 21 -
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk20 -
• Arrangement 8x2 -
• DPS 49 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk2 -
• Arrangement 6x4 -
• DPS 95 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 127mm Mk19 mod. 6 -
• Arrangement 8x1 -
• DPS 58 -
• Range (km) 4.2 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Indianapolis



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 32 500 13 146 3x3 9.1



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm Mk14 mod. 1 3x3 14.3 30 2800 14 4600
Legends_Fire_Control.png Main Battery Firing Range
Stock 15 km
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

Cruiser - Indianapolis
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
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Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
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AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
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Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder shift time -20%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
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Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
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Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
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Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Cruiser - Indianapolis
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
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Sonar
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.9km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
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Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.9km
  • Duration: 25s
  • Reload time: 180s
  • Number of consumables: 2
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Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Indianapolis

Pros:

  • Very long ranged surveillance radar; longer range than either Atlanta or Baltimore
  • Strong gun ballistics with hard hitting shells that other cruisers and broadside battleships should be wary of
  • Well armored bow; can reliably bounce other cruiser and destroyer shells when angled.



Cons:

  • Large target with terrible broadside, zero torpedo protection and a prominent citadel
  • Longest reload of all Tier VI cruisers
  • Guns are the same triple turrets from Pensacola


Performance

Changes

Cruiser - Indianapolis

May 2021

  • Main battery accuracy improved by about 3%
  • Maximum damage of the HE shells increased from 2,800 to 3,000
  • Maximum damage of the AP shells increased from 4,600 to 4,800
  • Main battery turret traverse speed increased from 6°/s to 7°/s
WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png