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Ishizuchi

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Legends_Ishizuchi_splash.png
Tier III | Type: Battleship
Preceded bySucceeded by
KumaKongō
Fusō
Cost 85 000
XP Required6300
Stock Stats
Upgraded Stats
Survivability
Hitpoints45 700 
Armor13 - 254 
Torpedo Damage Reduction%
Artillery
Main Battery
305mm Mk105x2 
Firing Range14.3 km
Reload Time25 s
180 Turn Time41.9 s
HE Max Damage5200 
HE Fire Chance32 %
HE Penetration51 mm
AP Max Damage8000 
Secondary Armament 1
152mm 41st Year Type16x1 
Firing Range3.5 km
Reload Time10 s
HE Max Damage2500 
HE Fire Chance%
HE Penetration25 mm
AA Defense
AA Armament 1
40mm Type918x2 
DPS63 
Rangekm
AA Armament 2
76.2mm 3rd Year Type6x1 
DPS10 
Rangekm


Maneuverability
Maximum Speed27.5 kn
Turning Circle Radius740 m
Rudder Shift Time12.9 s
Concealment
Detectability by Sea12.9 km
Detectability by Air10.3 km
Detectability firing in smoke9.8 km
Legends_Ishizuchi.png

Ishizuchi — Japanese Tech Tree Tier III Battleship.

One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the Kongō class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was her very weak horizontal armor.


Year of Design: 1909


Ship Traits
Legends_Fast_trait.png Legends_Compromising_trait.png
Fast:
Above average maximum movement speed.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 43 200 13 254 4 5x2 18.1 0
Hull B 45 700 13 254 4 5x2 12.9 17 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm Mk10 5x2 25 41.9 5200 32 8000
305mm Mk10 5x2 25 41.9 5200 32 8000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13 km 0
Targeting System Type3 mod. 2 10 % 14.3 km 2120
Legends_Engine.png Maximum Speed Purchase Price
Stock 24.7 kn 0
Engine: 64 000 hp 27.5 kn 2120

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +215
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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