Italy
1

With the fall of the Roman Empire in 476 AD, the Italian peninsula would not be united for over a thousand years until the proclamation of the Kingdom of Italy in 1861. Out of this unification was born the Italian Royal Navy, known as the Regia Marina[1]. Situated in the very center of the Mediterranean, the newly established Regia Marina attempted to claim the Mediterranean Sea as Mare Nostrum (literally "Our Sea"), constantly vying for supremacy against France, England, and Austria-Hungary, keeping the Regia Marina at the forefront of Italian politics. Unfortunately, they were hampered from the very beginning by a serious lack of cohesion and uniformity in their officers and equipment, pitiful naval budgets resulting in poor infrastructure and facilities with which to support the navy, and rapidly advancing technologies that the divided naval schools of Italy couldn’t keep up with. The navies of Austria-Hungary and Italy eventually spent most of World War I keeping each other at bay in their respective harbors, with the notable exceptions of the latter's MAS motorboats (mezzi d'assalto, or torpedo armed motorboats) and the first working prototypes of miniature single-torpedo armed submarines — dubbed "human torpedoes" — employed to sink two Austro-Hungarian battleships late in the War.
During the interwar period, the Regia Marina was once again pressured by the changing global political situation to choose a proper design doctrine for their warships. Concluding that the French would be their most likely adversaries, they emphasized speed and long-range gunnery, and set about modernizing their older World War I dreadnoughts, building the Littorio-class battleships[2] and a wide variety of destroyers,[3], submarines[4] and cruisers[5], including the Zara-class: the best-protected heavy cruisers ever built until they were surpassed almost 20 years later by the U.S. Navy's Des Moines class. Entering World War II with the fourth largest navy in the world, the Regia Marina nevertheless struggled against the French and British navies for dominance over the Mediterranean. While having long gun ranges and excellent fire control systems, a near total disregard for radar and sonar technology consigned the Regia Marina to a “fair weather fleet”, relying on visual sighting of targets and making overcast days and night battles incredibly disadvantageous. Greatly aware of their inability to replace losses, naval commanders were forced to confer with headquarters for virtually any engagement, wasting precious time and failing to press even the clearest of decisive advantages. Reasoning that they would only operate in the Mediterranean Sea near the Italian Peninsula, no resources were allocated to the development of naval aviation. Despite this, the Regia Marina had a reputation for having well-designed ships and well-trained seamen, showing their defiance after the Battle of Taranto by heavily damaging the battleships HMS Queen Elizabeth and HMS Valiant, and fighting on against the Royal Navy — a highly experienced foe with overwhelmingly superior numerical and technological advantage — doggedly holding onto the Mediterranean for three long years until the Armistice of 1943. As the country split in two, so did the Regia Marina; some ships would join the Italian Co-Belligerent navy, fighting for the allies, while others would become part of the National Republican Navy of the Italian Social Republic in the north. Both of these faction's navies would fight against each other until World War II ended in 1945.
The birth of the Republic of Italy in June 1946 saw the Regia Marina re-title itself as the Marina Militare (Military Navy); the following year, Italy was forced to divest nearly all of her surviving naval forces as part of the formal peace process with the victors of World War II. The threat of the Soviet Union, though, quickly pushed the western European powers and the United States into ensuring that Italy had the tools and ability to defend herself, particularly after the new republic became one of the founding members of the North Atlantic Treaty Organization (NATO) in 1949. As a part of the new alliance, the primary concern of the Marina Militare became littoral control of the Adriatic and Tyrrhenian Seas. Today, the Italian Navy operates modern vessels of nearly every type, from aircraft carriers Cavour and Giuseppe Garibaldi all the way down to diesel-powered attack submarines and coastal patrol boats.
Destroyers

Gameplay
Italian destroyers are unique in their class. Fast and armed with several guns and torpedoes, these ships make the ideal ambush predator. An already high base speed can be increased even further with the use of the Engine Boostconsumable. Unlike the standard Engine Boost consumable found on most other nations’ destroyers, the tech tree Italian destroyers get that unique 25% speed boost for 15 seconds for Tiers II through V and for 25 seconds for Tiers VI through VIII. Additionally, they are equipped with the Exhaust Smoke Generator
consumable, which allows them to remain concealed while moving at full speed for a short duration of time. In practice, this means that they can execute full-speed attack runs on enemy cruisers and capital ships without taking significant damage on the way in - provided the enemy team has no means of countering the smokescreen. The main battery of the Italian destroyers all fire a choice of two ammunition types: high explosive and Semi-Armor Piercing
(SAP) rounds. The SAP ammunition is potent against thinly-armored targets and boasts improved penetration angles. Longer-than-average reloads for destroyers are compensated by the high damage per shot. Against an enemy destroyer, the SAP damage inflicted can take off a large portion of their HP pool in a single salvo. To curtail the firepower of these destroyers, they lack the main battery range to make them long-range gunboats. The worst-in-class range has a silver lining: while it prevents captains from providing supporting fire at longer ranges, it comes with the benefit of allowing these ships to disengage quickly simply by sailing out of their maximum detection range.
Cruisers

Gameplay
Italian cruisers are known for their powerful, high velocity, and in higher tiers numerous guns that carry special SAP shells that are very effective against small targets as well as the Exhaust Smoke Generatorthat allow ambushing and flanking while moving at full speed carrying the smoke, along with very tight turning circles for the tier. However they have several weaknesses, with the lack of Sonar
that almost every non-Italian cruiser have will make it difficult to spot torpedoes way ahead of time before they come close to hitting it, they also tend to have short-ranged AA that also make them prime targets for aircraft carriers. Neither the less Italian cruisers are very fun to play and have good play style that can punish enemy ships that committed a mistake.
Battleships

Gameplay
Italian battleships are one of the best ships in the Italian line with decent ship speed from tier VI that is on par with many other battleships and a very large number of guns that help compensate for the poor gun accuracy. Beginning at tier VI Italian battleships come with Exhaust Smoke Generatorthat allows them to move at full speed to flank and disengage with enemy ships more easily during battles.They often also have low gun range and low healthpool for the price of the advantages. Overall Italian ships are very powerful in the hands of a player that knows the strength and weaknesses of the ship well and can perform very well in battles.
Cruisers
Commanders
Jack of All Trades
The following commanders have skills and traits which can be utilized across each of the different ship classes however they are not specialized in any particular one.
Cruisers
These commanders have skills that not only suit cruisers, but will sometimes only have an impact on that class of ship. Cruisers type skills often have an emphasis on long range support, HE fire chance and sonar/hydroacoustic search modifiers. Although these commanders are specialized for Cruisers, they can be utilized on any ship class.
Destroyers
With skills focusing on speed, stealth, torpedoes and smokescreens to name a few examples, the following commanders are best used on your destroyers. Although these commanders are specialized for Destroyers, they can be utilized on any ship class.
Battleships
Featuring skills that can improve your secondary batteries, repair consumables, accuracy and armor penetration as just a handful of examples, these commanders are best suited for itge on your battleships. Although these commanders are specialized for Battleships, they can be utilized on any ship class.