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Iwami B

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Legends_Iwami_B_splash.png
Tier VIII | Type: Battleship
Cost (Doubloons)25 000
VariantsIwami
STOCK STATS
Survivability
Hitpoints80 700 
Armor19 - 508 mm
Torpedo Damage Reduction37 %
Artillery
Main Battery
410mm/50 10th Year Type mod. A4x2 
Firing Range17.2 km
Reload Time25 s
180° Turn Time35 s
HE Maximum Damage6500 
HE Fire Chance30 %
HE Penetration68 mm
AP Maximum Damage13 600 
Sigma1.9 
Secondary Armament 1
100mm Type988x2 
Firing Rangekm
Reload Times
HE Maximum Damage1700 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
155mm 3rd Year Type3x3 
Firing Rangekm
Reload Time12 s
HE Maximum Damage2600 
HE Fire Chance10 %
HE Penetration26 mm
Torpedoes
610mm quadruple2x4 
Reload Time150 s
180° Turn Time7.2 s
Maximum Damage20 967 
Detectability by Sea2.2 km
Range15 km
Speed70 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 118x1 
DPS32 
Range3.1 km
AA Armament 2
25mm Type96 mod. 124x2 
DPS120 
Range3.1 km
AA Armament 3
25mm Type96 mod. 212x3 
DPS73 
Range3.1 km
AA Armament 4
100mm Type988x2 
DPS166 
Rangekm


Maneuverability
Maximum Speed28.2 kn
Turning Circle Radius880 m
Rudder Shift Time17.1 s
Concealment
Detectability by Sea15.8 km
Detectability by Air12.7 km
Detectability while firing in smoke15.4 km
Legends_Iwami_B.png

Iwami B — Japanese Premium Tier VIII Battleship.

A version of the A-140-J3 "super battleship" project that had a smaller number of main battery guns and more effective dual-purpose artillery and torpedo armament.


Year of Design: 1944

Ship Traits Premium Trait
Legends_Reloader_trait.png Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png Legends_Money_Maker_trait.png
Reloader: Above average main battery reload time. Superior AP pen: Above-average AP shell penetration. Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 80 700 19 508 37 4x2 2 17.1



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
410mm/50 10th Year Type mod. A 4x2 25 35 6500 30 13 600
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm quadruple 2x4 150s 7.2s 20 967 15 70 2.2
Legends_Engine.png Maximum Speed
Stock 28.2 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +404
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Good HP pool
  • Decent torpedo protection
  • Good main battery reload time, dispersion and firing angles
  • Equipped with long range, hard-hitting torpedoes



Cons:

  • Citadel "cheek" is easy to hit
  • Lower gun count than its counterparts
  • Torpedoes have high detection and long reload time
  • Lacks a catapult to launch a Catapult FighterLegends_Catapult_Fighter.pngor Observation SeaplaneLegends_Spotter_Plane.png


Performance

Changes

Glimpse Into the Future

  • Main battery AP shell maximum damage increased from 12 750 to 13 600
  • Torpedo speed increased from 67 kts to 70 kts

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png