Izyaslav
Tier III | Type: Destroyer | |
Preceded by | Succeeded by |
Derzki | Podvoisky Gnevny |
Cost | 85 000 |
XP Required | 6300 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints10 300 |
Armor4 - 15 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
102mm/60 Model 19115x1 |
Firing Range10.4 km |
Reload Time5 s |
180 Turn Time22.5 s |
HE Maximum Damage1500 |
HE Fire Chance7 % |
HE Penetration17 mm |
AP Maximum Damage1800 |
Sigma2.0 |
Torpedoes
450mm Goncharov triple3x3 |
Reload Time39 s |
180° Turn Time7.2 s |
Maximum Damage7233 |
Detectability by Sea0.8 km |
Range5 km |
Speed57 kn |
AA Defense
AA Armament 1
45mm 21-K4x1 |
DPS8 |
Range2.5 km |
AA Armament 2
76.2mm Lender gun1x1 |
DPS1 |
Range3 km |
Maneuverability
Maximum Speed35 kn |
Turning Circle Radius580 m |
Rudder Shift Time2.4 s |
Concealment
Detectability by Sea6.1 km |
Detectability by Air3.1 km |
Detectability while firing in smoke1.9 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 9400 | 4 | 15 | 0 | 5x1 | 3 | 3.4 | 0 |
Hull B | 10 300 | 4 | 15 | 0 | 5x1 | 3 | 2.4 | 17 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
102mm/60 Model 1911 | 5x1 | 5 | 22.5 | 1500 | 7 | 1800 |
102mm/60 Model 1911 | 5x1 | 5 | 22.5 | 1500 | 7 | 1800 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 9.4 km | 0 |
Targeting System III mod. 2 | 10 % | 10.4 km | 2120 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
450mm Goncharov triple | 3x3 | 33s | 7.2s | 6167 | 4 | 56 | 0.8 | 0 |
450mm Goncharov triple | 3x3 | 39s | 7.2s | 7233 | 5 | 57 | 0.8 | 2120 |
Maximum Speed | |
---|---|
Stock | 35 kn |
Modifications
SLOT 1 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
|
Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Player Opinion
Pros:
- Long Damage Control Partyconsumable action time for a destroyer
- Large number of torpedoes with a good detectability, decent speed and reload time
- Excellent main battery characteristics compared to its predecessor
Cons:
- Abysmal AA defense
- Torpedoes deal mediocre damage and have poor range
Performance
Changes
- Gun range improved from 8.5 km to 9.4 km for both hulls.
- Rudder-shift time decreased from 3.8 s to 3.4 s for hull A, and from 2.7 s to 2.4 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 51 kts to 56 kts; upgraded torpedoes—from 52 kts to 57 kts.
- Damage Control Party duration increased from 5 s to 10 s.
Gallery
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