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Jutland

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Legends_Jutland_splash.png
Tier VIII | Type: Destroyer
Preceded bySucceeded by
Lightningnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints18 400 
Armor6 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
113mm/45 Mk IV3x2 
Firing Range10.9 km
Reload Time4.5 s
180 Turn Times
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2100 
Torpedo
533mm PR Mk II2x5 
Reload Time133 s
Max Damage15 533 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
40mm Bofors Boffin3x1 
DPS26 
Range3.5 km
AA Armament 2
40mm STAAG2x2 
DPS38 
Range3.5 km
AA Armament 3
113mm/45 Mk IV3x2 
DPS45 
Rangekm
Maneuverability
Maximum Speed34 kn
Turning Circle Radius610 m
Rudder Shift Time4.2 s
Concealment
Detectability by Sea6.9 km
Detectability by Air3.4 km
Detectability firing in smoke2.3 km
Legends_Jutland.png

Jutland — British Tech Tree Tier VIII Destroyer.

One of the Battle-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full.

Entered Service: 1947
Ships in a series: 42


Ship Traits
Legends_Hidden_trait.png Legends_Full_Circle_trait.png Legends_Sequential_trait.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Full Circle:
Main battery turrets can rotate the full 360 degrees.
Sequential:
Torpedoes can be launched one by one.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 18 400 6 20 0 1x1 2 5.9 0
Hull B 18 400 6 20 0 3x2 2 4.2 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
113mm/45 Mk IV 1x1 4.5 9 1700 8 2100
113mm/45 Mk IV 3x2 4.5 9 1700 8 2100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.9 km 0
Targeting System Mk IX mod. 2 10 % 10.9 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm PR Mk II 2x5 133s 7.2s 15 867 8 61 1.3 0
533mm PR Mk II 2x5 133s 7.2s 15 533 10 62 1.3 625 000
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 10s
  • Dispersion time: 40s
  • Reload time: 60s
  • Number of consumables: 6
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.5km
  • Detection of ships: 3.5km
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +183
  • Duration: 10s
  • Reload time: 80s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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