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K. Schönberg

K. Schönberg

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Legends_K._Schönberg_splash.png


Tier VII | Type: Destroyer
Cost Campaign Reward
STOCK STATS
Survivability
Hitpoints22 500 
Armor10 - 16 mm
Torpedo Damage Reduction%
Artillery
Main Battery
150mm L/48 Tbts LC/364x1 
Firing Range11.2 km
Reload Times
180° Turn Time16.4 s
HE Maximum Damage2200 
HE Fire Chance11 %
HE Penetration38 mm
AP Maximum Damage3800 
Sigma2.0 
Torpedoes
533mm Vierling2x4 
Reload Time90 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.3 km
Range8.5 km
Speed58 kn
AA Defense
AA Armament 1
20mm Flak 384x1 
DPS12 
Rangekm
AA Armament 2
20mm Flakvierling 384x4 
DPS24 
Rangekm
AA Armament 3
37mm Flak LM/432x1 
DPS15 
Range3.5 km


Maneuverability
Maximum Speed36 kn
Turning Circle Radius690 m
Rudder Shift Times
Concealment
Detectability by Sea6.8 km
Detectability by Air3.4 km
Detectability while firing in smokekm
Legends_K._Schönberg.png

K. Schönberg — German Premium Tier VII Destroyer.

A large destroyer design developed by the shipbuilding company Vulcan in 1933 to be used as the basis for the future Type 1934 destroyers. One of the ship's armament options was the installation of 5.9-inch (150 mm) guns. However, the design was never further developed, as the Kriegsmarine High Command chose the Deutsche Werke version for serial construction, which was smaller in size and had lighter armament.

Karl von Schönberg was released as the final reward of the Silent Orca campaign, which took place from November 18th to December 16th, 2024.


Year of Design: 1933

Ship Traits Premium Trait
Legends_Tough_trait.png Legends_Extended_Sonar_trait.png Trait_Barrage.png Legends_Money_Maker_trait.png
Tough: Above average base HP rating. Extended Sonar: Sonar's range increased. Barrage: Equipped or can be equipped with Main Battery Reload Booster. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 22 500 10 16 0 4x1 2 4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm L/48 Tbts LC/36 4x1 5 16.4 2200 11 3800
Legends_Fire_Control.png Main Battery Firing Range
Stock 11.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 8.5 58 1.3
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 69s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadup.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 20s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Great set of consumables
  • Good concealment
  • Ability to stealth sonar
  • Great main battery gun characteristics
  • High HP pool



Cons:

  • Thinner armor than its Tier VII counterparts
  • Poor torpedo performance; low range, damage and speed
  • Terrible AA defenses
  • Mediocre top speed at 36 knots


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png