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Commander Base Trait
Stop at Any Cost
Damage against cruisers (+0.15/+0.3/+0.45/.../+3)
Damage against Destroyers (+0.15/+0.3/+0.45/.../+3)
Your cruisers main battery shell grouping when shooting at cruisers (+0.15/+0.3/+0.45/.../+3)
Your cruisers main battery shell grouping when shooting at destroyers (+0.15/+0.3/+0.45/.../+3)
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Burn It Down XXL
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
Ingenious
Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)
Incoming Splash Damage (-2/-3/-5/-7%)
Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Look at Me Now
Sea Detectability Range (-2/-3/-5/-6%)
Full Speed Ahead
Maximum Cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
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Velocious
Maximum movement speed (+2/+3/+4/+5%)
Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
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Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Ik val aan, volg mij
Each main battery shell, torpedo, or bomb hit by your cruiser resulting in damage increases subsequent damage to the same ship, up to +50% (+0.25/+0.5/+0.75/+1)
| Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
By the Book
Damage control party cooldown time (-5/-9/-12/-15%)
Damage control party duration (+4/+6/+8/+10%)
Special Effect: Incoming damage for cruisers (-20%) Active when an allied ship is within X range (2.5/3.2/3.9/4.5)
Air Support
Airstrike cooldown time (-1.5/-3/-4.5/-6)
Special Effect:
Every other Airstrike cooldown takes only 1s
Active when an enemy ship is within x range (7.5/8/8.5/9)
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