Karel Doorman
Karel Doorman
Commander Base Trait
Stop at Any Cost

Damage against cruisers (+0.15/+0.3/+0.45/.../+3)
Damage against destroyers (+0.15/+0.3/+0.45/.../+3)
Your cruiser's main battery shell grouping when shooting at cruisers (+0.15/+0.3/+0.45/.../+3)
Your cruiser's main battery shell grouping when shooting at destroyers (+0.15/+0.3/+0.45/.../+3)
Commander Bio:
Karel Doorman (1889-1942) was a Schout-bij-nacht (equivalent of a rear admiral) of the Royal Netherlands Navy. Coming from a military family, he joined the Navy at the age of 17. After three years of service in the waters of the Dutch East Indies, Doorman joined the only developing naval aviation branch, becoming of it its pioneers. He rose from pilot to a De Kooy aviation base commander within a few years. Later, while studying at the Higher Naval School, Doorman specialized in ship-aviation interactions. In 1937, he was appointed captain of cruiser HNLMS Java.In 1940, he became the head of the East Indies Squadron with light cruiser HNLMS De Ruyter as his flagship. In February 1942, after the war had broken out in the Pacific, he was appointed commander of the ABDACOM (American-British-Dutch-Australian Command) Combined Striking Force operating in the region. With orders to repel Japanese attacks at any cost, Schout-bij-nacht Doorman went down with HNLMS De Ruyter on February 28, 1942, while fighting overwhelming enemy forces.
Commander Skill 1
Burn It Down XXL
Chances of HE shells and bombs causing fire (+0.5/+1/+1.5/+2%)
Ingenious
Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)
Incoming splash Damage (-2/-3/-5/-7%)
Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Look at Me Now
Sea detectability range (-2/-3/-5/-6%)
Full Speed Ahead
Maximum cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Commander Skill 3
Velocious
Maximum movement speed (+2/+3/+4/+5%)
Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Commander Skill 4
Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Ik val aan, volg mij
Each main battery shell, torpedo, or bomb hit by your cruiser resulting in damage increases subsequent damage to the same ship, up to +50% (+0.2/+0.4/+0.6/+8)
Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
By the Book
Damage Control Party cooldown time (-5/-9/-12/-15%)
Damage Control Party duration (+4/+6/+8/+10%)
Special Effect: Incoming damage for cruisers (-20%) Active when an allied ship is within X range (2.5/3.2/3.9/4.5)
Air Support
Airstrike cooldown time (-1/-2/-3/-4%)
Special Effect:
Every other airstrike cooldown takes only 1s
Active when an enemy ship is within X range (7.5/8/8.5/9km)