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Commander Base Trait
Hearty
Maximum cruiser speed (+4%)
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Commander Bio:Karl von Müller (1873-1923) was a Kapitän zur See of the Imperial German Navy (1918) and captain of the famous cruiser SMS Emden-the most successful raider of World War I. During the first years of his service, von Müller took part in voyages to South America, the Indian Ocean and the coast of Africa. He spent several years working in the Imperial Navy Office, headed by Admiral Tirpitz. Von Müller met the beginning of World War I as a commander of SMS Emden, which was a part of the East Asia Squadron under Admiral von Spee. Von Müller was able to capture the first enemy transport the very day after receiving news of the outbreak of hostilities. After that, the cruiser went on a raid in the Indian Ocean. The intuition and careful planning of her commander allowed SMS Emden to disrupt enemy navigation for more than two months. She moved rapidly and secretly and conducted a series of surprise attacks. The Russian cruiser and the French destroyer both fell victim to her, and more than twenty transport ships became her prey. In November 1914, SMS Emden was destroyed in a fierce battle against a more powerful Australian ship. Von Müller was taken captive and later attempted to escape. He was able to return to his homeland, though only at the very end of war, as a national hero. |
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Burn It Down XXL
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Before It's Too Late
Torpedo Detectability Range (+5/+8/+12/+15%)
Igniter
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Exposé
Torpedo acquisition range with active sonar (+300/+600/+900/+1200m)
Sonar duration (+3/+4.5/+6/+7.5%)
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Velocious
Maximum movement speed (+2/+3/+4/+5%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Fortified
Maximum HP (+0.75/+1.5/+2.25/+3%)
Incoming damage (-1/-2/-3/-4%)
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Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
| Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)
Emergency Bell
Your Cruiser time to reach full engine power (-4/-6/-8/-10%)
Your Cruiser Rudder-shift time (-4/-6/-8/-10%)
Special Effect: Improves each of these passive effects (-25%) Active when ship HP is less than X (45/50/55/60%)
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