Kidd
Tier VI | Type: Destroyer | |
Cost (Doubloons) | 12 500 |
STOCK STATS
Survivability
Hitpoints16 400 |
Armor13 - 20 mm |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
127mm Mk30 mod. 05x1 |
Firing Range10.7 km |
Reload Time3.5 s |
180° Turn Time5.3 s |
HE Maximum Damage1800 |
HE Fire Chance5 % |
HE Penetration21 mm |
AP Maximum Damage2100 |
Sigma2.0 |
Torpedoes
533mm quintuple1x5 |
Reload Time122 s |
180° Turn Time7.2 s |
Maximum Damage16 633 |
Detectability by Sea1 km |
Range6.4 km |
Speed55 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk206x2 |
DPS37 |
Range2 km |
AA Armament 2
40mm Bofors Mk13x2 |
DPS34 |
Range3.5 km |
AA Armament 3
40mm Bofors Mk22x4 |
DPS32 |
Range3.5 km |
AA Armament 4
127mm Mk30 mod. 05x1 |
DPS54 |
Range5 km |
Maneuverability
Maximum Speed38 kn |
Turning Circle Radius620 m |
Rudder Shift Time4 s |
Concealment
Detectability by Sea6.8 km |
Detectability by Air3.5 km |
Detectability while firing in smoke2.6 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
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Stock | 16 400 | 13 | 20 | 0 | 5x1 | 1 | 4 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
127mm Mk30 mod. 0 | 5x1 | 3.5 | 5.3 | 1800 | 5 | 2100 |
Main Battery Firing Range | |
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Stock | 10.7 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm quintuple | 1x5 | 122s | 7.2s | 16 633 | 6.4 | 55 | 1 |
Maximum Speed | |
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Stock | 38 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Large HP pool.
- Excellent main battery guns feature fast traverse, quick rate of fire, and decent firing range.
- Only American destroyer with access to the Repair Partyconsumable, giving her a clear edge in survivability when facing other destroyers.
- Very good anti-air capabilities, even without equipping the Defensive AA Fireconsumable.
- Higher top speed than her Tier VII sister, Fletcher (38 knots vs 36.5 knots)
Cons:
- Has only one torpedo launcher with a long reload; it is difficult to consistently deal high burst damage to enemy capital ships.
- Torpedoes have a short range (6.4 km).
- Sluggish maneuverability; Kidd has a worse turning radius and rudder shift time than tech tree counterpart Benson.
- Relies on spotting damage, capping, and bullying other destroyers to earn credits and experience.
- Shell velocity makes landing main battery rounds at long range difficult.
Performance
Changes
- Defensive AA Fire consumable added as an option for the 4th slot
Gallery
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