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Kidd

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WoWsLIconBlack.pngKidd
Legends_Kidd_splash.png

Legends_Destroyer_Icon2.png Kidd — American • Premium • Tier VI • Destroyer.

A fletcher-class destroyer that has powerful anti-aircraft armament and a high speed. Over the course of 1944 and 1945, she was modernized to receive enchanced AA armament, due to demounting one of the two torpedo launchers.

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WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Categoy: Premium

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Destroyer
WoWsLIconBlack.png Cost: (Doubloons) 12 500

WoWsLIconBlack.png Entered Service: 1943
WoWsLIconBlack.png Ships in Series: 175

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Extended Smoke: Increased smoke screen duration.

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Nimble Aim: Above average main battery traverse speed. Gives an edge in close quarters combat.

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Short Range: Low torpedo range.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 16 400 -
• Armor (mm) 13 - 20 -
• Torpedo Damage Reduction (%) 0 -
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 38 -
• Turning Circle Radius (m) 620 -
• Rudder Shift Time (sec) 4 -
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 6.8 -
• Detectability by Air (km) 3.5 -
• Detectability while firing in smoke (km) 2.6 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 533mm quintuple -
• Arrangement 1x5 -
• Reload Time (sec) 122 -
• 180° Turn Time (sec) 7.2 -
• Maximum Damage 16 633 -
• Detectability by Sea (km) 1 -
• Range (km) 6.4 -
• Speed (kn) 55 -
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 127mm Mk30 mod. 0 -
• Main Artillery Arrangement 5x1 -
• Firing Range (km) 10.7 -
• Reload Time (sec) 3.5 -
• 180° Turn Time (sec) 5.3 -
• HE Maximum Damage 1800 -
• HE Fire Chance (%) 5 -
• HE Penetration (mm) 21 -
• AP Maximum Damage 2100 -
• Sigma 2.0 -
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk20 -
• Arrangement 6x2 -
• DPS 37 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk1 -
• Arrangement 3x2 -
• DPS 34 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm Bofors Mk2 -
• Arrangement 2x4 -
• DPS 32 -
• Range (km) 3.5 -
AA ARMAMENT 4 STOCK UPGRADED
• Name 127mm Mk30 mod. 0 -
• Arrangement 5x1 -
• DPS 54 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Destroyer - Kidd



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 16 400 13 20 0 5x1 1 4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127mm Mk30 mod. 0 5x1 3.5 5.3 1800 5 2100
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.7 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm quintuple 1x5 122s 7.2s 16 633 6.4 55 1
Legends_Engine.png Maximum Speed
Stock 38 kn

Modifications

Destroyer - Kidd
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Destroyer - Kidd
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
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Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 28s
  • Dispersion time: 124s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +82
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
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Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
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Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Destroyer - Kidd

Pros:

  • Large HP pool.
  • Excellent main battery guns feature fast traverse, quick rate of fire, and decent firing range.
  • Only American destroyer with access to the Repair PartyLegends_Repair_Party.pngconsumable, giving her a clear edge in survivability when facing other destroyers.
  • Very good anti-air capabilities, even without equipping the Defensive AA FireLegends_DFAA.pngconsumable.
  • Higher top speed than her Tier VII sister, Fletcher (38 knots vs 36.5 knots)



Cons:

  • Has only one torpedo launcher with a long reload; it is difficult to consistently deal high burst damage to enemy capital ships.
  • Torpedoes have a short range (6.4 km).
  • Sluggish maneuverability; Kidd has a worse turning radius and rudder shift time than tech tree counterpart Benson.
  • Relies on spotting damage, capping, and bullying other destroyers to earn credits and experience.
  • Shell velocity makes landing main battery rounds at long range difficult.


Performance

Changes

Destroyer - Kidd

The High Roll

  • Defensive AA Fire consumable added as an option for the 4th slot
WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png