Kidd


Kidd — American
• Premium • Tier VI • Destroyer.
A fletcher-class destroyer that has powerful anti-aircraft armament and a high speed. Over the course of 1944 and 1945, she was modernized to receive enchanced AA armament, due to demounting one of the two torpedo launchers.

Navy: USN
Ship: American
Nation: United States
Categoy: Premium
Tier: VI
Class: Destroyer
Cost: (Doubloons) 12 500
Entered Service: 1943
Ships in Series: 175




SURVIVBILITY | STOCK | UPGRADED |
---|---|---|
• Hitpoints | 16 400 | - |
• Armor (mm) | 13 - 20 | - |
• Torpedo Damage Reduction (%) | 0 | - |


MANEUVERABILITY | STOCK | UPGRADED |
---|---|---|
• Maximum Speed (kn) | 38 | - |
• Turning Circle Radius (m) | 620 | - |
• Rudder Shift Time (sec) | 4 | - |


CONCEALMENT | STOCK | UPGRADED |
---|---|---|
• Detectability by Sea (km) | 6.8 | - |
• Detectability by Air (km) | 3.5 | - |
• Detectability while firing in smoke (km) | 2.6 | - |


TORPEDOS | STOCK | UPGRADED |
---|---|---|
• Name | 533mm quintuple | - |
• Arrangement | 1x5 | - |
• Reload Time (sec) | 122 | - |
• 180° Turn Time (sec) | 7.2 | - |
• Maximum Damage | 16 633 | - |
• Detectability by Sea (km) | 1 | - |
• Range (km) | 6.4 | - |
• Speed (kn) | 55 | - |


MAIN BATTERY | STOCK | UPGRADED |
---|---|---|
• Main Artillery Name | 127mm Mk30 mod. 0 | - |
• Main Artillery Arrangement | 5x1 | - |
• Firing Range (km) | 10.7 | - |
• Reload Time (sec) | 3.5 | - |
• 180° Turn Time (sec) | 5.3 | - |
• HE Maximum Damage | 1800 | - |
• HE Fire Chance (%) | 5 | - |
• HE Penetration (mm) | 21 | - |
• AP Maximum Damage | 2100 | - |
• Sigma | 2.0 | - |


AA ARMAMENT 1 | STOCK | UPGRADED |
---|---|---|
• Name | 20mm Oerlikon Mk20 | - |
• Arrangement | 6x2 | - |
• DPS | 37 | - |
• Range (km) | 2 | - |
AA ARMAMENT 2 | STOCK | UPGRADED |
• Name | 40mm Bofors Mk1 | - |
• Arrangement | 3x2 | - |
• DPS | 34 | - |
• Range (km) | 3.5 | - |
AA ARMAMENT 3 | STOCK | UPGRADED |
• Name | 40mm Bofors Mk2 | - |
• Arrangement | 2x4 | - |
• DPS | 32 | - |
• Range (km) | 3.5 | - |
AA ARMAMENT 4 | STOCK | UPGRADED |
• Name | 127mm Mk30 mod. 0 | - |
• Arrangement | 5x1 | - |
• DPS | 54 | - |
• Range (km) | 5 | - |


Modules
Destroyer - Kidd
![]() |
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) |
---|---|---|---|---|---|---|---|
Stock | 16 400 | 13 | 20 | 0 | 5x1 | 1 | 4 |
![]() |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage |
---|---|---|---|---|---|---|
127mm Mk30 mod. 0 | 5x1 | 3.5 | 5.3 | 1800 | 5 | 2100 |
![]() |
Main Battery Firing Range |
---|---|
Stock | 10.7 km |
![]() |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection |
---|---|---|---|---|---|---|---|
533mm quintuple | 1x5 | 122s | 7.2s | 16 633 | 6.4 | 55 | 1 |
![]() |
Maximum Speed |
---|---|
Stock | 38 kn |
Modifications
Destroyer - KiddSLOT 1 |
|
|
|
|||||||||
SLOT 2 |
|
|
|
|||||||||
SLOT 3 |
|
|
|
Consumables
Destroyer - Kidd
![]() |
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
|

![]() |
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
|

![]() |
Partially restores the ship's HP by repairing light damage. |
|

![]() |
Temporarily increases the maximum ship speed. |
|

![]() |
Increases the efficiency of AA fire. |
|


Player Opinion
Destroyer - KiddPros:
- Large HP pool.
- Excellent main battery guns feature fast traverse, quick rate of fire, and decent firing range.
- Only American destroyer with access to the Repair Party
consumable, giving her a clear edge in survivability when facing other destroyers.
- Very good anti-air capabilities, even without equipping the Defensive AA Fire
consumable.
- Higher top speed than her Tier VII sister, Fletcher (38 knots vs 36.5 knots)
Cons:
- Has only one torpedo launcher with a long reload; it is difficult to consistently deal high burst damage to enemy capital ships.
- Torpedoes have a short range (6.4 km).
- Sluggish maneuverability; Kidd has a worse turning radius and rudder shift time than tech tree counterpart Benson.
- Relies on spotting damage, capping, and bullying other destroyers to earn credits and experience.
- Shell velocity makes landing main battery rounds at long range difficult.
Performance
Changes
Destroyer - Kidd- Defensive AA Fire consumable added as an option for the 4th slot

