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King George V

King George V

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Legends_King_George_V_splash.png
Tier VI | Type: Battleship
Preceded bySucceeded by
Queen ElizabethVanguard
Temeraire
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints60 500 
Armor13 - 381 
Torpedo Damage Reduction22 %
Artillery
Main Battery
356mm/45 Mk VII1x2 
356mm/45 Mk VII2x4 
Firing Range16 km
Reload Time25 s
180 Turn Time45 s
HE Max Damage6100 
HE Fire Chance41 %
HE Penetration89 mm
AP Max Damage10 500 
Secondary Armament 1
134mm/50 QF Mk I8x2 
Firing Rangekm
Reload Time6.7 s
HE Max Damage1900 
HE Fire Chance%
AA Defense
AA Armament 1
20mm Oerlikon Mk IV14x1 
DPS50 
Rangekm
AA Armament 2
20mm Oerlikon Mk V4x2 
DPS24 
Rangekm
AA Armament 3
40mm/39 QF Mark VII2x4 
DPS26 
Range2.5 km
AA Armament 4
40mm/39 QF Mark VIII6x8 
DPS119 
Range2.5 km
Maneuverability
Maximum Speed28 kn
Turning Circle Radius790 m
Rudder Shift Time15 s
Concealment
Detectability by Sea14.5 km
Detectability by Air11.6 km
Detectability firing in smoke12.5 km
Legends_King_George_V.png

King George V — British Tech Tree Tier VI Battleship.

The last ship of a series of next-generation battleships for the Royal Navy. She was superior to her predecessors in terms of armor protection and AA capabilities. The battleship was equipped with aircraft-handling gear. Due to internation armament restrictions, the ship's guns had a relatively small caliber of 356mm.

Entered Service: 1940
Ships in a series: 5


Ship Traits
Legends_Superior_HE_pen_trait.png Legends_Pyromania_trait.png Legends_Modest_Guns_trait.png
Superior HE pen:
Above average HE shell penetration.
Pyromania:
Above average chance for HE shells to cause a fire.
Modest Guns:
The ship is armed with low-caliber main battery guns.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 35 900 13 381 22 1x2 21 0
Hull B 60 500 13 381 22 1x2 15 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm/45 Mk VII 1x2 25 45 6100 41 10 500
356mm/45 Mk VII 1x2 25 45 6100 41 10 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.5 km 0
Targeting System Mk VI mod. 2 10 % 16 km 225 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 26.6 kn 0
Engine: 110 000 hp 28 kn 225 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +302
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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