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King George V

King George V

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WoWsLIconBlack.pngShip Overview

Legends_King_George_V_splash.png

Legends_Battleship_Icon.png King George V — British • Tech Tree • Tier VI • Battleship.

The last ship of a series of next-generation battleships for the Royal Navy. She was superior to her predecessors in terms of armor protection and AA capabilities. The battleship was equipped with aircraft-handling gear. Due to internation armament restrictions, the ship's guns had a relatively small caliber of 356mm.

WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Battleship
WoWsLIconBlack.png XP: 143 000

WoWsLIconBlack.png Entered Service: 1940
WoWsLIconBlack.png Ships in Series: 5
WoWsLIconBlack.png Predecessor: Queen Elizabeth
WoWsLIconBlack.png Successors: Vanguard, Temeraire

━━ Ship Traits ━━

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Superior HE pen: Above average HE shell penetration.

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Pyromania: Above average chance for HE shells to cause a fire.

Legends_Modest_Guns_trait.png
Modest Guns: The ship is armed with low-caliber main battery guns.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 53 900 60 500
• Armor (mm) 13 - 381 -
• Torpedo damage reduction (%) 22 22
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 26.6 28
• Turning circle radius (m) 790 790
• Rudder-shift time (sec) 21 15
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 14.5 -
• Detectability by air (km) 11.6 -
• Detectability while firing in smoke (km) 12.5 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 356mm/45 Mk VII 356mm/45 Mk VII
• Main artillery arrangement 1x2 1x2
• Main artillery name 2 356mm/45 Mk VII 356mm/45 Mk VII
• Main artillery arrangement 2 2x4 2x4
• Firing range (km) 14.5 16
• Reload time (sec) 25 25
• 180° turn time (sec) 45 45
• HE maximum damage 6100 6100
• HE fire chance (%) 41 41
• HE penetration (mm) 89 89
• AP maximum damage 10 500 10 500
• Sigma 1.8 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 134mm/50 QF Mk I 134mm/50 QF Mk I
• Arrangement 8x2 8x2
• Firing range (km) 5 5
• Reload time (sec) 6.7 6.7
• HE maximum damage 1900 1900
• HE fire chance (%) 8 8
• HE penetration (mm) 22 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk IV 20mm Oerlikon Mk IV
• Arrangement 18x1 14x1
• DPS 65 50
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm/39 QF Mark VII 20mm Oerlikon Mk V
• Arrangement 3x4 4x2
• DPS 39 24
• Range (km) 2.5 2
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm/39 QF Mark VIII 40mm/39 QF Mark VII
• Arrangement 5x8 2x4
• DPS 99 26
• Range (km) 2.5 2.5
AA ARMAMENT 4 STOCK UPGRADED
• Name 134mm/50 QF Mk I 40mm/39 QF Mark VIII
• Arrangement 8x2 6x8
• DPS 65 119
• Range (km) 4.5 2.5


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Battleship - King George V




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 53 900 13 381 22 1x2 21 0
Hull B 60 500 13 381 22 1x2 15 1 800 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm/45 Mk VII 1x2 25 45 6100 41 10 500
356mm/45 Mk VII 1x2 25 45 6100 41 10 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.5 km 0
Targeting System Mk VI mod. 2 10 % 16 km 225 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 26.6 kn 0
Engine: 110 000 hp 28 kn 225 000

Modifications

Battleship - King George V
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
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Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
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Supercharges
  • Main battery range +5%
  • AP shell and bomb penetration multiplier +10%
  • Main battery shell grouping -5%
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Steering Gears Mod 2
  • Rudder-shift time -25%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%

Consumables

Battleship - King George V
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
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Repair Party
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Partially restores the ship's HP by repairing any light damage.
  • HP per second: +302
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
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Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Observation Seaplane
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Reduces secondary battery dispersion and tightens shell grouping.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Battleship - King George V

Pros:

  • Good main battery reload time.
  • Solid AA suite.
  • Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at medium range
  • HE shells have an extremely high fire chance and penetration and can be used effectively against enemy battleships who angle themselves well.
  • Decent top speed.



Cons:

  • Poor firing angles of the rear turret.
  • Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
  • 25 mm hull plating is susceptible to overmatch by guns with caliber larger than 356 mm.
  • Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed.
  • Mediocre dispersion.


Performance


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