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Knyaz Suvorov

Knyaz Suvorov

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Legends_Knyaz_Suvorov_splash.png


Tier III | Type: Battleship
Cost (Special)
Stock Stats
Survivability
Hitpoints37 900 
Armor10 - 203 mm
Torpedo Damage Reduction%
Artillery
Main Battery
305mm/52 Model 19075x2 
Firing Range13.5 km
Reload Time36 s
180 Turn Time56.2 s
HE Max Damage4500 
HE Fire Chance33 %
HE Penetration51 mm
AP Max Damage8600 
Sigma1.5 
Secondary Armament 1
120mm/50 Model 190514x1 
Firing Range3.5 km
Reload Time8.6 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AA Defense
AA Armament 1
75mm Canet Naval gun8x1 
DPS15 
Rangekm


Maneuverability
Maximum Speed22 kn
Turning Circle Radius650 m
Rudder Shift Time9.7 s
Concealment
Detectability by Sea12.2 km
Detectability by Air9.7 km
Detectability firing in smoke9.3 km
Legends_Knyaz_Suvorov.png

Knyaz Suvorov — Soviet Premium Tier III Battleship.

Originating from a project of large high-speed battleship with modern artillery, created with the experience of the Russo-Japanese War in mind (the New Shipbuilding project). The battleship's armament was represented by 12-inch (305 mm) guns with outstanding ballistic qualities for their time.


Year of Design: 1907


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Guns_Aplenty_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 37 900 10 203 9 5x2 9.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/52 Model 1907 5x2 36 56.2 4500 33 8600
Legends_Fire_Control.png Main Battery Firing Range
Stock 13.5 km
Legends_Engine.png Maximum Speed
Stock 22 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -10%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +189
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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