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Kronshtadt

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Legends_Kronshtadt_splash.png


Tier VIII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints71 050 
Armor15 - 330 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
305mm/54 MK-153x3 
Firing Range16 km
Reload Time18.5 s
180 Turn Time35.3 s
HE Max Damage4200 
HE Fire Chance24 %
HE Penetration51 mm
AP Max Damage9000 
Sigma2.05 
Secondary Armament 1
100mm/56 MZ-164x2 
Firing Rangekm
Reload Time3.8 s
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/57 MK-174x2 
Firing Rangekm
Reload Times
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
12.7mm DShKM-26x2 
DPS31 
Range1.2 km
AA Armament 2
37mm 46-K7x4 
DPS85 
Range3.5 km
AA Armament 3
100mm/56 MZ-164x2 
DPS59 
Rangekm
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius840 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea14.7 km
Detectability by Air8.8 km
Detectability firing in smoke11.4 km
Legends_Kronshtadt.png

Kronshtadt — Soviet Premium Tier VIII Cruiser.

A large gunship officially designated as a heavy cruiser but more of a high-speed "small battleship" by technical characteristics. She carried 305 mm high-range main guns. Drawbacks: weak AA defenses.

Kronshtadt was released as the final reward of The Fortress campaign, which took place from October 3rd to November 7th, 2022.


Year of Design: 1939


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Tough_trait.png Legends_Sure_Shot_trait.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Tough:
Above average base HP rating.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 71 050 15 330 25 3x3 14.9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/54 MK-15 3x3 18.5 35.3 4200 24 9000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadup.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +355
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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