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Kutuzov

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Legends_Kutuzov_splash.png
Tier VII | Type: Cruiser
Cost Campaign Reward
VariantsKutuzov W
Stock Stats
Survivability
Hitpoints40 700 
Armor16 - 175 mm
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/57 MK-5-bis4x3 
Firing Range16 km
Reload Times
180 Turn Time25 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AP Max Damage3300 
Sigma2.0 
Secondary Armament 1
100mm/70 SM-5-1s6x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm Quintuple PTA-53-68-bis2x5 
Reload Time131 s
Max Damage14 400 
Detectability by Sea1.2 km
Rangekm
Speed60 kn
AA Defense
AA Armament 1
37mm V-1116x2 
DPS147 
Range3.5 km
AA Armament 2
100mm/70 SM-5-1s6x2 
DPS117 
Rangekm


Maneuverability
Maximum Speed33 kn
Turning Circle Radius760 m
Rudder Shift Time6.5 s
Concealment
Detectability by Sea13.8 km
Detectability by Air8.7 km
Detectability firing in smoke7.7 km
Legends_Kutuzov.png

Kutuzov — Soviet Premium Tier VII Cruiser.

One of the most advanced light cruisers in the U.S.S.R. Navy. The ship was as good as most of her foreign counterparts in terms of speed and armor. The cruiser's key advantage over other ships of her type was her main battery that boasted a very long firing range due to the successful design of turret mounts.

Kutuzov was first released as the final reward of the War and Peace campaign, which took place from March 9th to April 13th 2020. The ship is now available in the store for 750 000 Global XP.

Entered Service: 1954
Ships in a series: 21


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Long_Reach_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Long Reach:
Above average main battery range. Hit them before they can hit you.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 40 700 16 175 0 4x3 2 6.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/57 MK-5-bis 4x3 8 25 2200 12 3300
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Quintuple PTA-53-68-bis 2x5 131s 7.2s 14 400 8 60 1.2
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadright.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 89s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +244
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

May 2020

  • The ship now has the same Repair Party as Chapayev.

Gallery


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