Lüshun
Tier VIII | Type: Destroyer | |
Cost | Campaign Reward |
STOCK STATS
Survivability
Hitpoints18 500 |
Armor6 - 20 mm |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
130mm/58 Type 762x2 |
Firing Range10.7 km |
Reload Time1.7 s |
180° Turn Time10 s |
HE Maximum Damage1300 |
HE Fire Chance5 % |
HE Penetration21 mm |
AP Maximum Damage2000 |
Sigma2.0 |
Torpedoes
533mm PTA-53-68-bis2x5 |
Reload Time125 s |
180° Turn Time7.2 s |
Maximum Damage17 933 |
Detectability by Sea0.8 km |
Range11 km |
Speed65 kn |
AA Defense
AA Armament 1
25mm Type 614x2 |
DPS24 |
Range2.5 km |
AA Armament 2
56mm Type 664x2 |
DPS71 |
Range4 km |
AA Armament 3
130mm/58 Type 762x2 |
DPS34 |
Range5.2 km |
Maneuverability
Maximum Speed36 kn |
Turning Circle Radius700 m |
Rudder Shift Time4.6 s |
Concealment
Detectability by Sea6.8 km |
Detectability by Air3.4 km |
Detectability while firing in smoke2.6 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 18 500 | 6 | 20 | 0 | 2x2 | 2 | 4.6 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
130mm/58 Type 76 | 2x2 | 1.7 | 10 | 1300 | 5 | 2000 |
Main Battery Firing Range | |
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Stock | 10.7 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm PTA-53-68-bis | 2x5 | 125s | 7.2s | 17 933 | 11 | 65 | 0.8 |
Maximum Speed | |
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Stock | 36 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Player Opinion
Pros:
- Extremely high rate of fire
- Above average HE and extremely good AP damage per minute values
- Above average AP penetration values
- Excellent ballistics at all ranges
- 360° turret rotation with fast turret traverse
- Stealthy torpedoes
- Excellent concealment
- Sonarcan detect enemy ships up to 5.4km away
- High levels of HP restoration
Cons:
- Low alpha damage
- Long torpedo reload
- Mediocre AA defense will not deter carrier strikes
- Low top speed
- Does not have access to the Engine Boostconsumable
- Long Repair Partycooldown time
Performance
Gallery
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