La Foudre

Tier VII | Type: Battleship | |
Variants | Jean Bart |
Cost (Doubloons) | 17 500 |
Hitpoints69 000 |
Armor18 - 430 mm |
Torpedo Damage Reduction32 % |
380mm/45 Mle 19352x4 |
Firing Range16.5 km |
Reload Time27 s |
180° Turn Time36 s |
HE Maximum Damage5400 |
HE Fire Chance36 % |
HE Penetration63 mm |
AP Maximum Damage11 900 |
Sigma1.7 |
100mm/55 CAD Mle 194512x2 |
Firing Range6.7 km |
Reload Time3 s |
HE Maximum Damage1550 |
HE Fire Chance5 % |
HE Penetration17 mm |
152mm/55 Mle 19363x3 |
Firing Range6.7 km |
Reload Time12 s |
HE Maximum Damage2350 |
HE Fire Chance12 % |
HE Penetration25 mm |
57mm/60 ACAD Mle 195114x2 |
DPS357 |
Range4.5 km |
100mm/55 CAD Mle 194512x2 |
DPS178 |
Range5 km |
152mm/55 Mle 19363x3 |
DPS25 |
Range5 km |
Maximum Speed30 kn |
Turning Circle Radius850 m |
Rudder Shift Time12.6 s |
Detectability by Sea14.7 km |
Detectability by Air12.3 km |
Detectability while firing in smoke14.1 km |
Modules
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) |
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Stock | 69 000 | 18 | 430 | 32 | 2x4 | 12.6 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage |
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380mm/45 Mle 1935 | 2x4 | 27 | 36 | 5400 | 36 | 11 900 |
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Main Battery Firing Range |
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Stock | 16.5 km |
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Maximum Speed |
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Stock | 30 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables

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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Partially restores the ship's HP by repairing light damage. |
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Temporarily accelerates the reload speed of the main battery guns. |
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Temporarily increases the maximum ship speed. |
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Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Access to Main Battery Reload Booster
and quick reload makes it a quick firing threat.
- Maximum speed of 30 knots and the speed boosts allows faster positioning on the map.
- Front facing quad turrets, will help to push in without exposing broadside.
- Secondary batteries have good range, quick reload time, improved accuracy and good fire-setting chances.
Cons:
- Turrets break easily due to low HP.
- Weak broadside armor allows easy damage to enemy players.
- Below average HP, large superstructure and 32 mm plating almost everywhere makes it vulnerable to HE spam.
- Secondary batteries have low penetration.
Performance
Gallery

