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La Foudre

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Legends_La_Foudre_splash.png
Tier VII | Type: Battleship
Cost (Doubloons)17 500
VariantsJean Bart
Stock Stats
Survivability
Hitpoints69 000 
Armor18 - 430 mm
Torpedo Damage Reduction32 %
Artillery
Main Battery
380mm/45 Mle 19352x4 
Firing Range16.5 km
Reload Time27 s
180 Turn Time36 s
HE Max Damage5400 
HE Fire Chance36 %
HE Penetration63 mm
AP Max Damage11 900 
Sigma1.7 
Secondary Armament 1
100mm/55 CAD Mle 194512x2 
Firing Range6.7 km
Reload Times
HE Max Damage1550 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/55 Mle 19363x3 
Firing Range6.7 km
Reload Time12 s
HE Max Damage2350 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
57mm/60 ACAD Mle 195114x2 
DPS357 
Range4.5 km
AA Armament 2
100mm/55 CAD Mle 194512x2 
DPS178 
Rangekm
AA Armament 3
152mm/55 Mle 19363x3 
DPS25 
Rangekm
Maneuverability
Maximum Speed30 kn
Turning Circle Radius850 m
Rudder Shift Time12.6 s
Concealment
Detectability by Sea14.7 km
Detectability by Air12.3 km
Detectability firing in smoke14.1 km
Legends_La_Foudre.png

La Foudre — French Premium Tier VII Battleship.

The favorite vessel of pirate legend Michel Le Tir packs quite a punch! La Foudre is the flagship of the French pirate fleet, and for good reasons: she's speedy, agile and dangerous with her enhanced secondaries, just like any pirate wants their ship to be. If you think she resembles battleship Jean Bart, you're onto something—Le Tir spent years recreating the ship that bore his idol's name.

La Foudre was temporarily released in the store from December 1st to December 12th, 2022, in relation to the special "pirates" event.


Year of Design: 1688


Ship Traits Premium
Legends_Fast_trait.png Trait_Barrage.png Legends_Secondary_Reach_trait.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Barrage:
Equipped or can be equipped with Main Battery Reload Booster.
Secondary Reach:
Above average secondary battery range.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 69 000 18 430 32 2x4 12.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm/45 Mle 1935 2x4 27 36 5400 36 11 900
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.5 km
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
Legends_Armament_Durability_Mod_1.png
Armament Durability Mod 1
  • Main battery survivability +50%
  • Secondary battery survivability +50%
  • Survivability of AA mounts +50%
  • Maximum HP -5%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 60s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +345
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadright.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 15s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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