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Lepanto

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Legends_Lepanto_splash.png
Tier VIII | Type: Battleship
Preceded bySucceeded by
V. Venetonone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints75 900 
Armor19 - 406 
Torpedo Damage Reduction47 %
Artillery
Main Battery
381mm/50 19343x4 
Firing Range17.2 km
Reload Time33.5 s
180 Turn Time30 s
HE Max Damage5400 
HE Fire Chance24 %
HE Penetration64 mm
AP Max Damage11 000 
Secondary Armament 1
90mm/50 OTO 193912x2 
Firing Rangekm
Reload Times
SAP Max Damage2000 
Secondary Armament 2
152mm/55 OTO 19366x3 
Firing Rangekm
Reload Time8.5 s
SAP Max Damage3800 
AA Defense
AA Armament 1
20mm/70 Breda 194116x6 
DPS99 
Rangekm
AA Armament 2
37mm/54 Breda 19388x2 
DPS93 
Range3.5 km
AA Armament 3
37mm/54 Breda 19398x4 
DPS153 
Range3.5 km
AA Armament 4
90mm/50 OTO 193912x2 
DPS162 
Rangekm
Maneuverability
Maximum Speed29.5 kn
Turning Circle Radius910 m
Rudder Shift Time16.7 s
Concealment
Detectability by Sea15.5 km
Detectability by Air12.4 km
Detectability firing in smoke10.6 km
Legends_Lepanto.png

Lepanto — Italian Tech Tree Tier VIII Battleship.

A further development of the Vittorio Veneto-class battleships, with her main battery guns housed in quadruple-gun turrets.


Year of Design: 1943


Ship Traits
Legends_Guns_Aplenty_trait.png Legends_Nimble_Aim_trait.png Legends_Trait_Exhaust_Smoke.png
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Exhaust Smoke Generator:
Can dispense a smoke screen and stay hidden in it at full speed.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 72 100 19 406 47 3x4 23.3 0
Hull B 75 900 19 406 47 3x4 16.7 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
381mm/50 1934 3x4 33.5 30 5400 24 11 000
381mm/50 1934 3x4 33.5 30 5400 24 11 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.6 km 0
Targeting System Type8 mod. 2 10 % 17.2 km 625 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 26.5 kn 0
Engine: 160 000 hp 29.5 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +379
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadright.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 45s
  • Dispersion time: 10s
  • Reload time: 150s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

Summer Waves

  • Secondary battery range reduced from 6.25 km to 6 km
  • 152 mm secondary battery gun reload time increased from 5 s to 8.5 s
  • 90 mm secondary battery gun reload time increased from 3.5 s to 6 s

Gallery


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