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Louisiana

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Legends_Louisiana_splash.png


Tier Legendary | Type: Battleship
Preceded bySucceeded by
Delawarenone
Cost (Special)
STOCK STATS
Survivability
Hitpoints96 300 
Armor6 - 541 mm
Torpedo Damage Reduction37 %
Torpedo Airstrike
Plane NameDouglas BTD 
Hit Points5000 
Maximum Speed230 kt
Attack Unit Size
Aircraft per Squadron
Detectability Range10 km
Squadron Restoration Time90 s
Torpedoes in Payload
Maximum Torpedo Damage7600 
Torpedo Range2.4 km
Torpedo Speed55 kt
Artillery
Main Battery
406mm Mk72x3 
406mm Mk7 quadruple1x4 
Firing Range17.4 km
Reload Time30 s
180° Turn Time45 s
HE Maximum Damage5700 
HE Fire Chance36 %
HE Penetration68 mm
AP Maximum Damage13 100 
Sigma1.9 
Secondary Armament 1
127mm Mk4110x2 
Firing Rangekm
Reload Times
HE Maximum Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk2016x2 
DPS98 
Rangekm
AA Armament 2
76.2mm Mk3316x2 
DPS446 
Rangekm
AA Armament 3
127mm Mk4110x2 
DPS157 
Range5.2 km


Maneuverability
Maximum Speed31 kn
Turning Circle Radius950 m
Rudder Shift Time18.6 s
Concealment
Detectability by Sea16 km
Detectability by Air12.8 km
Detectability while firing in smoke15.4 km
Legends_Louisiana.png

Louisiana — American Legendary Tier Battleship.

This was one of the options for completing the Montana-class battleships. A flight deck at least 350 feet long was required to create a hybrid battleship-carrier, which could only be done by removing the third turret. It was also suggested that the fourth turret be replaced by a quadruple-gun turret to preserve her combat power.

Louisiana was purchasable in the store via Independium, a special currency related to the 4th of July update, which took place from July 1st to August 5th, 2024. It will become available again as the final reward of its own Bureau project starting on July 2025.


Year of Design: 1949

Ship Traits
Legends_Tough_trait.png Legends_Trait_Airstrike.png Legends_Trait_Big_Target.png
Tough: Above average base HP rating. Airstrike: Can request an automated air squadron that drops projectiles in the designated area. Big Target: Above-average superstructure size.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 96 300 6 541 37 2x3 18.6



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm Mk7 2x3 30 45 5700 36 13 100
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.4 km
Legends_Engine.png Maximum Speed
Stock 31 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -10%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +481
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 95s
  • Reload time: 70s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Observation Seaplane
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +20%
  • Duration: 40s
  • Reload time: 200s
  • Number of consumables: 3

Player Opinion


Pros:

  • Accurate main battery guns
  • Access to the Airstrike mechanic; typical of the American hybrid battleships
  • Improved agility when compared with Montana, with a faster rudder shift time and higher top speed
  • Access to an improved version of the Observation SeaplaneLegends_Spotter_Plane.pngconsumable



Cons:

  • Massive superstructure
  • Subpar firing angles for the rear turret
  • Large turning circle radius
  • Lacks the ability to overmatch 30mm of armor, unlike its counterparts Vermont and Ohio


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png