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Maass W

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Legends_Maass_W_splash.png
Tier VI | Type: Destroyer
Cost (Doubloons)12 500
VariantsMaass
Stock Stats
Survivability
Hitpoints17 500 
Armor8 - 16 mm
Torpedo Damage Reduction%
Artillery
Main Battery
128mm L/45 LC/345x1 
Firing Range9.5 km
Reload Time3.7 s
180 Turn Time22.5 s
HE Max Damage1500 
HE Fire Chance%
HE Penetration32 mm
AP Max Damage3000 
Sigma2.0 
Torpedo
533mm Vierling2x4 
Reload Time90 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
20mm Flak 386x1 
DPS18 
Rangekm
AA Armament 2
20mm Flakvierling 381x4 
DPS
Rangekm
AA Armament 3
37mm Flak LM/424x2 
DPS41 
Range3.5 km
Maneuverability
Maximum Speed37 kn
Turning Circle Radius640 m
Rudder Shift Time4.2 s
Concealment
Detectability by Sea6.8 km
Detectability by Air3.4 km
Detectability firing in smoke2.5 km
Legends_Maass_W.png

Maass W — German Premium Tier VI Destroyer.

The first destroyer of the next generation (1934 type), which paved the way for the development of ships of this type in the German navy until the end of World War II. Thanks to large dimensions and robust design, she had excellent survivability.

Entered Service: 1937
Ships in a series: 4


Ship Traits Premium
Legends_Tough_trait.png Legends_Extended_Sonar_trait.png Legends_Sluggish_Aim_trait.png Legends_Money_Maker_trait.png
Tough:
Above average base HP rating.
Extended Sonar:
Sonar's range increased.
Sluggish Aim:
Below average main battery traverse speed. Close quarters combat problematic.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 17 500 8 16 0 5x1 2 4.2
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
128mm L/45 LC/34 5x1 3.7 22.5 1500 6 3000
Legends_Fire_Control.png Main Battery Firing Range
Stock 9.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 8 65 1.3
Legends_Engine.png Maximum Speed
Stock 37 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 65s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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