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Mainz

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WoWsLIconBlack.pngShip Overview

Legends_Mainz_splash.png

Legends_Cruiser_Icon2.png Mainz — German • Premium • Tier VII • Cruiser.

The project of a cruiser with 150 mm guns (cruiser K), which was developed in the mid-1930s on the basis of the Admiral Hipper-class ships, shortly after the construction of the latter began. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.

Mainz was released as a container-exclusive reward on December 12th, 2022.

WoWsLIconBlack.png Navy: GER
WoWsLIconBlack.png Ship: German
WoWsLIconBlack.png Nation: Germany
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: (Special)

WoWsLIconBlack.png Year of Design: 1936
WoWsLIconBlack.png Variants: Mainz CE

━━ Ship Traits ━━

Legends_Tough_trait.png
Tough: Above average base HP rating.

Legends_Extended_Sonar_trait.png
Extended Sonar: Sonar's range increased.

Legends_Modest_Guns_trait.png
Modest Guns: The ship is armed with low-caliber main battery guns.

Legends_Money_Maker_trait.png
Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 44 000 -
• Armor (mm) 16 - 150 -
• Torpedo damage reduction (%) 22 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33.3 -
• Turning circle radius (m) 720 -
• Rudder-shift time (sec) 10.5 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 13.7 -
• Detectability by air (km) 8.2 -
• Detectability while firing in smoke (km) 7 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm Vierling -
• Arrangement 4x4 -
• Reload time (sec) 90 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 13 700 -
• Detectability by sea (km) 1.3 -
• Range (km) 6 -
• Speed (kt) 64 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 150mm L/60 SK C/25 -
• Main artillery arrangement 4x3 -
• Firing range (km) 15.8 -
• Reload time (sec) 6 -
• 180° turn time (sec) 23.7 -
• HE maximum damage 1600 -
• HE fire chance (%) 7 -
• HE penetration (mm) 38 -
• AP maximum damage 3900 -
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 105mm L/65 Dop. L. C/31 -
• Arrangement 6x2 -
• Firing range (km) 5.5 -
• Reload time (sec) 3.3 -
• HE maximum damage 1200 -
• HE fire chance (%) 5 -
• HE penetration (mm) 20 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Flakvierling 38 -
• Arrangement 12x4 -
• DPS 72 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 37mm Flak LM/42 -
• Arrangement 18x2 -
• DPS 185 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 105mm L/65 Dop. L. C/31 -
• Arrangement 6x2 -
• DPS 100 -
• Range (km) 4.5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Mainz



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 44 000 16 150 22 4x3 4 10.5



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm L/60 SK C/25 4x3 6 23.7 1600 7 3900
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 4x4 90s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 33.3 kn

Modifications

Cruiser - Mainz
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Mainz
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +213
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Mainz

Pros:

  • Good main battery firing range
  • Great DPM for both AP and HE shells
  • High HE penetration and decent fire chance
  • Comfortable long range gunnery thanks to high shell velocity and flat arcs
  • Heavy torpedo armament of four quadruple launchers (two per side), great for close range combat
  • Turtleback armor scheme improves citadel protection at close range
  • Powerful AA suite



Cons:

  • Despite sharing the same hull, Mainz has thinner armor than Hipper
  • Poor main battery firing angles
  • Torpedoes are short-ranged
  • Lightly armored turrets can be disabled/destroyed easily
  • Low top speed
  • Poor concealment


Performance


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