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Mainz CE

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WoWsLIconBlack.pngShip Overview

Legends_Mainz_CE_splash.png

Legends_Cruiser_Icon2.png Mainz CE — German • Premium • Tier VII • Cruiser.

The project of a cruiser with 150 mm guns (cruiser K), which was developed in the mid-1930s on the basis of the Admiral Hipper-class ships, shortly after the construction of the latter began. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.

Mainz was released as the final reward of the Origin of Wisdom campaign, which took place from November 8th to December 20th, 2021. The ship later got renamed Mainz CE as a new, alternative version (Mainz) with tweaked stats got released. This "old" version of the ship is no longer obtainable in any way (as the "CE" letters mean Collector's Edition).

WoWsLIconBlack.png Navy: GER
WoWsLIconBlack.png Ship: German
WoWsLIconBlack.png Nation: Germany
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser

WoWsLIconBlack.png Year of Design: 1936
WoWsLIconBlack.png Variants: Mainz

━━ Ship Traits ━━

Legends_Tough_trait.png
Tough: Above average base HP rating.

Legends_Extended_Sonar_trait.png
Extended Sonar: Sonar's range increased.

Legends_Modest_Guns_trait.png
Modest Guns: The ship is armed with low-caliber main battery guns.

Legends_Money_Maker_trait.png
Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 42 500 -
• Armor (mm) 16 - 150 -
• Torpedo damage reduction (%) 22 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 32 -
• Turning circle radius (m) 720 -
• Rudder-shift time (sec) 10.5 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 13.7 -
• Detectability by air (km) 8.2 -
• Detectability while firing in smoke (km) 7 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm Vierling -
• Arrangement 4x4 -
• Reload time (sec) 90 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 13 700 -
• Detectability by sea (km) 1.3 -
• Range (km) 6 -
• Speed (kt) 64 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 150mm L/60 SK C/25 -
• Main artillery arrangement 4x3 -
• Firing range (km) 15.8 -
• Reload time (sec) 6 -
• 180° turn time (sec) 23.7 -
• HE maximum damage 1700 -
• HE fire chance (%) 8 -
• HE penetration (mm) 38 -
• AP maximum damage 3900 -
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 105mm L/65 Dop. L. C/31 -
• Arrangement 6x2 -
• Firing range (km) 5.5 -
• Reload time (sec) 3.3 -
• HE maximum damage 1200 -
• HE fire chance (%) 5 -
• HE penetration (mm) 20 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Flakvierling 38 -
• Arrangement 12x4 -
• DPS 72 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 37mm Flak LM/42 -
• Arrangement 18x2 -
• DPS 185 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 105mm L/65 Dop. L. C/31 -
• Arrangement 6x2 -
• DPS 100 -
• Range (km) 4.5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Mainz CE



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 42 500 16 150 22 4x3 4 10.5



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm L/60 SK C/25 4x3 6 23.7 1700 8 3900
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 4x4 90s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

Cruiser - Mainz CE
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Mainz CE
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +213
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Mainz CE

Pros:

  • Good main battery firing range
  • Great DPM for both AP and HE shells
  • High HE penetration and decent fire chance
  • Comfortable long range gunnery thanks to high shell velocity and flat arcs
  • Heavy torpedo armament of four quadruple launchers (two per side), great for close range combat
  • Turtleback armor scheme improves citadel protection at close range
  • Powerful AA suite



Cons:

  • Despite sharing the same hull, Mainz has thinner armor than Hipper
  • Poor main battery firing angles
  • Torpedoes are short-ranged
  • Lightly armored turrets can be disabled/destroyed easily
  • Low top speed
  • Poor concealment


Performance


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