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Mainz CE

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Legends_Mainz_CE_splash.png
Tier VII | Type: Cruiser
Cost Campaign Reward
VariantsMainz
Stock Stats
Survivability
Hitpoints42 500 
Armor16 - 150 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
150mm L/60 SK C/254x3 
Firing Range15.8 km
Reload Times
180 Turn Time23.7 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
AP Max Damage3900 
Sigma2.0 
Secondary Armament 1
105mm L/65 Dop. L. C/316x2 
Firing Range5.5 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Torpedo
533mm Vierling4x4 
Reload Time90 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
20mm Flakvierling 3812x4 
DPS72 
Rangekm
AA Armament 2
37mm Flak LM/4218x2 
DPS185 
Range3.5 km
AA Armament 3
105mm L/65 Dop. L. C/316x2 
DPS100 
Range4.5 km
Maneuverability
Maximum Speed32 kn
Turning Circle Radius720 m
Rudder Shift Time10.5 s
Concealment
Detectability by Sea13.7 km
Detectability by Air8.2 km
Detectability firing in smokekm
Legends_Mainz_CE.png

Mainz CE — German Premium Tier VII Cruiser.

The project of a cruiser with 150 mm guns (cruiser K), which was developed in the mid-1930s on the basis of the Admiral Hipper-class ships, shortly after the construction of the latter began. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.

Mainz was released as the final reward of the Origin of Wisdom campaign, which took place from November 8th to December 20th, 2021. The ship later got renamed Mainz CE as a new, alternative version (Mainz) with tweaked stats got released. This "old" version of the ship is no longer obtainable in any way (as the "CE" letters mean Collector's Edition).


Year of Design: 1936


Ship Traits Premium
Legends_Tough_trait.png Legends_Extended_Sonar_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Tough:
Above average base HP rating.
Extended Sonar:
Sonar's range increased.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 42 500 16 150 22 4x3 4 10.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm L/60 SK C/25 4x3 6 23.7 1700 8 3900
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 4x4 90s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +213
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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