Mainz CE
Tier VII | Type: Cruiser | |
Cost | Campaign Reward |
Variants | Mainz |
STOCK STATS
Survivability
Hitpoints42 500 |
Armor16 - 150 mm |
Torpedo Damage Reduction22 % |
Artillery
Main Battery
150mm L/60 SK C/254x3 |
Firing Range15.8 km |
Reload Time6 s |
180° Turn Time23.7 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration38 mm |
AP Maximum Damage3900 |
Sigma2.0 |
Secondary Armament 1
105mm L/65 Dop. L. C/316x2 |
Firing Range5.5 km |
Reload Time3.3 s |
HE Maximum Damage1200 |
HE Fire Chance5 % |
HE Penetration20 mm |
Torpedoes
533mm Vierling4x4 |
Reload Time90 s |
180° Turn Time7.2 s |
Maximum Damage13 700 |
Detectability by Sea1.3 km |
Range6 km |
Speed64 kn |
AA Defense
AA Armament 1
20mm Flakvierling 3812x4 |
DPS72 |
Range2 km |
AA Armament 2
37mm Flak LM/4218x2 |
DPS185 |
Range3.5 km |
AA Armament 3
105mm L/65 Dop. L. C/316x2 |
DPS100 |
Range4.5 km |
Maneuverability
Maximum Speed32 kn |
Turning Circle Radius720 m |
Rudder Shift Time10.5 s |
Concealment
Detectability by Sea13.7 km |
Detectability by Air8.2 km |
Detectability while firing in smoke7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 42 500 | 16 | 150 | 22 | 4x3 | 4 | 10.5 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
150mm L/60 SK C/25 | 4x3 | 6 | 23.7 | 1700 | 8 | 3900 |
Main Battery Firing Range | |
---|---|
Stock | 15.8 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm Vierling | 4x4 | 90s | 7.2s | 13 700 | 6 | 64 | 1.3 |
Maximum Speed | |
---|---|
Stock | 32 kn |
Modifications
SLOT 1 |
|
|
|
|
||||||||||||||||
SLOT 2 |
|
|
|
|||||||||||||||||
SLOT 3 |
|
|
|
|||||||||||||||||
SLOT 4 |
|
|
|
|
|
Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
|
Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
|
Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
|
Repair Party
Partially restores the ship's HP by repairing light damage. |
|
Defensive AA Fire
Increases the efficiency of AA fire. |
|
Player Opinion
Pros:
- Good main battery firing range
- Great DPM for both AP and HE shells
- High HE penetration and decent fire chance
- Comfortable long range gunnery thanks to high shell velocity and flat arcs
- Heavy torpedo armament of four quadruple launchers (two per side), great for close range combat
- Turtleback armor scheme improves citadel protection at close range
- Powerful AA suite
Cons:
- Despite sharing the same hull, Mainz has thinner armor than Hipper
- Poor main battery firing angles
- Torpedoes are short-ranged
- Lightly armored turrets can be disabled/destroyed easily
- Low top speed
- Poor concealment
Performance
Gallery
Legends Ship Map
WoWS Legends | All Ships | Cruisers | Destroyers | Battleships | Aircraft Carriers | Premium Ships | Legendary Ships | Steel Ships | GXP Ships | Campaign Ships | Bureau Ships | Unique to Legends Ships | Radar Ships | Sonar Ships | Repair Party Ships | Smoke Generator Ships | Short Burst Smoke Ships | Crawling Smoke Ships | Exhaust Smoke Ships | Engine Boost Ships | Main Battery Reload Booster Ships | Torpedo Reload Booster Ships | Ship Sigma Values | Overmatch Values | Ricochet Angle Values | HE Penetration Values
Categories: