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Marco Polo

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Legends_Marco_Polo_splash.png


Tier VIII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints69 100 
Armor19 - 410 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
406mm/50 19403x3 
Firing Range17.1 km
Reload Time32 s
180 Turn Time36 s
HE Max Damage5700 
HE Fire Chance36 %
HE Penetration68 mm
AP Max Damage13 050 
Sigma1.9 
Secondary Armament 1
90mm/50 OTO 193912x2 
Firing Rangekm
Reload Times
HE Max Damage1300 
HE Fire Chance%
HE Penetration15 mm
Secondary Armament 2
152mm/55 OTO 19364x3 
Firing Rangekm
Reload Time12 s
HE Max Damage2100 
HE Fire Chance%
HE Penetration25 mm
AA Defense
AA Armament 1
20mm/70 Breda 194116x6 
DPS99 
Rangekm
AA Armament 2
37mm/54 Breda 193810x2 
DPS116 
Range3.5 km
AA Armament 3
90mm/50 OTO 193912x2 
DPS162 
Rangekm
Maneuverability
Maximum Speed32 kn
Turning Circle Radius860 m
Rudder Shift Time16.7 s
Concealment
Detectability by Sea15.7 km
Detectability by Air12.5 km
Detectability firing in smoke15.1 km
Legends_Marco_Polo.png

Marco Polo — Italian Premium Tier VIII Battleship.

A variant of a battleship that was designed in Italy in the mid-1930s. A further development of the Vittorio Veneto-class warships, with 406 mm main battery guns.

Marco Polo was released as one of the final rewards of the Double Impact campaign, which took place from December 12th, 2022, to January 16th, 2023.


Year of Design: 1936


Ship Traits Premium
Legends_Big_guns_trait.png Legends_Fast_trait.png Legends_Trait_SAP_Shells.png Legends_Money_Maker_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Fast:
Above average maximum movement speed.
SAP Shells:
Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 69 100 19 410 25 3x3 16.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/50 1940 3x3 32 36 5700 36 13 050
406mm/50 1940 3x3 36 36 0 0 13 050
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.1 km
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +345
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadright.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 45s
  • Dispersion time: 10s
  • Reload time: 150s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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