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Marlborough

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Legends_Marlborough_splash.png


Tier VIII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints76 800 
Armor19 - 381 mm
Torpedo Damage Reduction28 %
Artillery
Main Battery
356mm/45 Mk VII Quad4x4 
Firing Range16.6 km
Reload Time25 s
180 Turn Time40 s
HE Max Damage5300 
HE Fire Chance24 %
HE Penetration89 mm
AP Max Damage11 000 
Sigma1.4 
Secondary Armament 1
134mm/50 Mk I8x2 
Firing Rangekm
Reload Time6.7 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
40mm STAAG10x2 
DPS254 
Range3.5 km
AA Armament 2
40mm Bofors Mk VI9x6 
DPS263 
Range3.5 km
AA Armament 3
134mm/50 Mk I8x2 
DPS68 
Range5.2 km
Maneuverability
Maximum Speed31.5 kn
Turning Circle Radius860 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea15.5 km
Detectability by Air12.4 km
Detectability firing in smoke13.5 km
Legends_Marlborough.png

Marlborough — British Premium Tier VIII Battleship.

A variant of a battleship that retained the design features implemented in the Vanguard- and King George V-class ships. The ship's main armament comprises sixteen 356 mm guns mounted in quadruple turrets.

Marlborough was released as one of the final rewards of the Double Impact campaign, which took place from December 12th, 2022, to January 16th, 2023.


Year of Design: 1947


Ship Traits Premium
Legends_Reloader_trait.png Legends_Guns_Aplenty_trait.png Legends_Superior_HE_pen_trait.png Legends_Money_Maker_trait.png
Reloader:
Above average main battery reload time.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Superior HE pen:
Above average HE shell penetration.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 76 800 19 381 28 4x4 14.9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm/45 Mk VII Quad 4x4 25 40 5300 24 11 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.6 km
Legends_Engine.png Maximum Speed
Stock 31.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +1229
  • Duration: 20s
  • Reload time: 120s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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