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Massachusetts B

Massachusetts B

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Legends_Massachusetts_B_splash.png
Tier VII | Type: Battleship
Cost (Doubloons)17 500
VariantsMassachusetts
Stock Stats
Survivability
Hitpoints66 300 
Armor6 - 457 mm
Torpedo Damage Reduction46 %
Artillery
Main Battery
406mm Mk63x3 
Firing Range17 km
Reload Time30 s
180 Turn Time30 s
HE Max Damage5700 
HE Fire Chance36 %
HE Penetration68 mm
AP Max Damage13 100 
Sigma1.8 
Secondary Armament 1
127mm Mk3210x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk425x1 
DPS90 
Rangekm
AA Armament 2
20mm Oerlikon Mk205x2 
DPS31 
Rangekm
AA Armament 3
40mm Bofors Mk215x4 
DPS238 
Range3.5 km
AA Armament 4
127mm Mk3210x2 
DPS151 
Rangekm
Maneuverability
Maximum Speed27.5 kn
Turning Circle Radius710 m
Rudder Shift Time15.7 s
Concealment
Detectability by Sea15.5 km
Detectability by Air12.4 km
Detectability firing in smoke14.9 km
Legends_Massachusetts_B.png

Massachusetts B — American Premium Tier VII Battleship.

A South Dakota-class battleship. Designed subject to treaty limitations, the ship had well-balanced characteristics in terms of armament, speed, and armor protection. By the end of World War II, the ship had a very powerful AA defense.

Entered Service: 1942
Ships in a series: 4


Ship Traits Premium
Legends_Agile_trait.png Legends_Sticky_Shot_trait.png Legends_Low_Velocity_trait.png Legends_Money_Maker_trait.png
Agile:
Above average ability to change direction.
Sticky Shot:
Reduced ricochet change - greater chance of penetrating enemy ship armour at sharper angles.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 66 300 6 457 46 3x3 15.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm Mk6 3x3 30 30 5700 36 13 100
Legends_Fire_Control.png Main Battery Firing Range
Stock 17 km
Legends_Engine.png Maximum Speed
Stock 27.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -10%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +332
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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